Fun game with a hilarious premise. Rules were a little hard to wrap our heads around — when to pass cards, and who to pass to — for the first game, but each turn went fairly quick even so.
Three things I learned about game design:
- There’s room for all kinds of games, even ones about zombies running a fast food joint.
- You can take a familiar game, like Go Fish, and — with a few gentle twists — make it into something new.
- Streamline your rules. Multiple paths to reach the goal make it harder for players to pick up and learn.