Ron Toland
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  • Movie Rewrites: Iron Eagle

    My wife and I are only six years apart in age, and yet our childhood pop culture was completely different.

    For example, I know if she starts singing along to a song I don't recognize, it's a 1970s radio hit. She knows all about The Partridge Family and Three's Company, shows I've heard of but never seen. Minstrel hobo chic is her fashion jam.

    But move into the 1980s, and the roles reverse. She's never seen Fraggle Rock or Duck Tales. Doesn't know Bon Jovi or Journey (or Def Leppard or R.E.M. or Bauhaus or New Order or....).

    So we've made an effort to introduce each other to our respective pop landscapes. It's interesting to find places where we overlap (MacGyver) as well as the gaps (I'd never even heard of The Rockford Files before her, and she had no clue why I was so excited to hear that She-Ra was getting rebooted on Netflix).

    All of which is to say, we watched Iron Eagle this week, as part of introducing her to 80s movies I loved as a kid. And it did not hold up well.

    What I remember as a scrappy-kids-rescue-the-grownups movie, a sort of Goonies adventure with higher stakes and fighter jets, is actually a harrowing tale of how a group of teenagers infiltrate a military base, steal a bunch of weapons, then invade a sovereign country, kill dozens of members of its military, and destroy a major oil refinery, all for one downed American pilot (who was violating the country’s airspace).

    Questionable morals aside, that might be forgiven, if it were at a good movie. But...it’s not. The Eagles are thinly sketched, the lead has no charisma, the timeline is way too short (only three days between “go away kid” and “you’re the finest young man I know”??), and the climatic battle with the “villain” is just ridiculous.

    Only Louis Gossett Jr comes out well. His character isn’t written any better than the others, but he’s just so damn good as an actor that he breathes life into Chappy through sheer force of will.

    But! We talked it over, and we think the movie's salvageable. At this point it'd be a reboot, but that's ok; it gives us license to do the extensive rewrite the movie needs.

    What to Keep

    Chappy. Chappy Chappy Chappy. He's the real heart of the movie, the mentor tying everything together, and that needs to stay. We need someone with the right mix of charisma, maturity, and gravitas that can play him, like Denzel Washington.

    We also keep the central conflict of the story: Military pilot is shot down in a hostile country and held captive. Their eldest kid and that kid's friends -- with Chappy -- plan and execute a bold rescue mission.

    I also like the story of how Chappy first met Doug's dad. It's sad, but true, that a Black man getting mistaken for janitorial staff is just as plausible in 2021 as it was in 1986.

    We also keep the idea of The Eagles Flight Club as a place where certain military brats hang out, and as a group of friends to help with the rescue.

    And we'll keep the general sequence of how the final third of the movie plays out, with Doug ending up on his own for the rescue mission (accompanied only by Chappy's voice) after things go wrong, the attempted blackmail of the country's leaders to free his dad, and the need to evade a pursuing force once he's got his dad in the plane with him (but more on that later).

    What to Change

    So, we've kept the bones of the story: A military-brat teenager is going to get help from his group of friends and an older pilot to go on a daring rescue mission in a foreign country using aircraft. But we need to shift things so that it's both more realistic and less jingoistic.

    We start by altering the nature of the Eagles Flying Club. Instead of being a bunch of military brats who have "the whole base rigged," it's a group of kids who work on and fly old planes. That airplane graveyard that Doug takes his date to? That's their source material, where they go to get good deals (because their parents don't make a lot) on parts and planes that they then fix up and fly. So right away, we position Doug and his friends as clever, hardworking underdogs, not bratty teens.

    We also need to up the diversity in the casting. Half of the Eagles should be women. There should be more than one PoC. The US military (and thus, military families) is diverse, and we should show that on screen. Ideally, the Doug character himself is not White.

    Okay, so now we've got the casting, and the reason the friends hang out put together. Now we give them an early challenge, to show who they are and how they work together: the Snake Race scene. But we make a few alterations: the bullies are not just bullies, they're fellow military brats. But their parents are wealthier (higher-up officers), so the planes they fly are expensive and new, not the buckets of junk the Eagles cobble together. The main bully got in to the Air Force Academy, while Doug was shut out.

    So when the main bully taunts Doug about his rejection letter, it's the culmination of a lifetime rivalry for these kids. And when Doug accepts his challenge to race, the stakes are high in terms of pride: it's the Eagle's junkyard plane against the bully's new Cessna. No motorcycles involved.

    Doug still has to take the (shorter) risky route, because the bully's new plane flies straight and fast down the (longer) easy way. And that's how he wins the race, because he and his friends have modified the old plane to perform better under such stressful conditions.

    Just a few small tweaks, and we've taken this scene from "why is this in here? is that a motorcycle in a movie about planes?" to "oh shit there's no way they can beat that fast new plane in that hunk of junk."

    Then, just as they're celebrating their victory, they get the news: Doug's dad has been shot down.

    Here we keep a lot of the beats from the movie, but we spread them out over time, and we don't have anyone just waltz into a Situation Room and get access to Top Secret reports and a high-ranking Air Force officer. The Air Force stonewalls Doug and his family; they get most of their information from news broadcasts (yay, journalism!). All they know is where he got shot down, and why, and that the government is negotiating for his release (or worse: the government is not negotiating for his release, because "they don't negotiate with terrorists, and that includes rogue states").

    A month passes. Not three days, not a few hours, a full month. Doug spirals, spending more and more time in the simulator, ignoring his friends, going through the motions with his family.

    It's Chappy that pulls him out of it. Chappy that chews him out after that he takes up the Colonel's simulator time (and Doug is mouthy about it). Chappy that takes gives him a job, working with him at the local commercial airstrip.

    And it's a story from Chappy, about a rescue op that almost went bad, that inspires Doug to mount a rescue for his dad. Not one that uses military equipment, though. What he imagines is a stealth mission, where they get in and get out without being caught or recognized.

    Because the head of the military in the country that's holding his dad is a fan of...old aircraft. He has a collection of old planes that he's bought from various places over the years, painted and fixed up. He likes to take them out himself, without any guards, just for the thrill of it.

    So that's how the Eagles plan to get into the country's airspace: They build copies of some of the planes in the enemy general's collection, so they can pretend to be just him on a joy ride.

    No theft of military hardware needed, this time. No hijinks on the base that would end up with the kids spending their lives inside a military prison if they got caught. Just good old fashioned elbow grease and research.

    They do still need some military intelligence, though, to track where Doug's dad is being held and the disposition of the country's air defenses (so they know how to fool them). This they have to steal -- or maybe Chappy provides it? -- but that's it.

    Chappy's role is still advice and planning. He knows the hardware they'll be up against, knows how to teach them to avoid triggering any reaction that will get them killed. But he doesn't have to aid and abet them ripping off the US military, this time.

    He also doesn't go. His role during the mission is going to be monitoring everything from the ground, pulling up fresh intel as they need it, and coordinating everyone. He doesn't fly any of the old planes they fix up. That's what the Eagles are for.

    This lets us continue to fill out the Eagles as characters (because they're in the film more) and gives us more possibilities for the rescue (because they're part of the mission now).

    So, they spend weeks (not days) planning the rescue, and working on the planes (to make them match the enemy leader's collection). They contact other Eagles Flying Clubs around the world -- thanks to the internet, there's franchises all around -- to have a place to stop, refuel, and repair on the way from the US to the country where Doug's dad is being held.

    Just as they're putting the finishing touches on the plan, that's when they hear that Doug's dad is going to be executed in three days. So we get the scene where Doug can't sleep and Chappy shares war stories with him, but this is after their relationship has been built up over time, so it's both more believable and more poignant.

    They set off! Things are bumpy from the beginning, of course. One of the old planes starts having engine trouble over the Atlantic, and only just touches down on the borrowed runway in rural Spain (cue shots of sheep running from the incoming planes). So they have to leave it behind, along with its Eagle pilot (to repair it and fly it home).

    They lose another plane as they're crossing the Mediterranean, getting close to the country where Doug's dad is being held. A sudden fog blows in, and one of the plane's instruments starts malfunctioning. Unable to see, its pilot is forced to climb up and out of the fog, which uses up too much fuel. It's forced to turn back.

    Only Doug's plane is left. He thinks about turning back himself; there's no way the plan will work with just one plane. Chappy gives him the "I'm right there in the cockpit with you" speech, bolstering his confidence.

    He makes it over the border successfully, and when contacted by ground control manages to fool them into thinking he's part of the leader's entourage. He heads for the prison.

    This is when they switch deceptions (and where the other planes would have been handy). As he closes into the prison, Doug switches on an electronics package his Eagles worked up. At the same time, another Eagle on a fishing boat off the coast unfurls a huge makeshift radar dish on deck, and activates another one. We see the air control at the base near the prison react to seeing an American warship appear off their coast, followed by a radar ping off an F-18 (!) deep in their airspace.

    Then Doug contacts the prison, issuing his threat: He's part of a strike force sent to get his dad out. If the captured pilot isn't put in his flight suit and set on the tarmac within an hour, the warship will start launching cruise missiles at strategic targets in the country.

    The prison scrambles to comply, while contacting the leader for instructions. The leader is skeptical; he orders them to go ahead and release the American, but to set snipers over the runway and prepare their own fighter craft.

    Hearing that they're moving his dad, Doug relays the next part of the plan: His fighter is going back to the warship, and the pilot will be picked up by a civilian aircraft. He switches off his electronics package, and the "F-18" vanishes from their radar.

    This makes the leader deeply suspicious. He orders visual confirmation of the warship's presence. A scout plane is duly launched, headed to the coast to confirm.

    Meanwhile, Doug prepares to land. Watches them take his father out of the prison, shove him into a jeep, and wheel him down the runway. He makes his final turn, landing gear down.

    And then the scout plane spots the "warship" in the bay: Just a fishing boat, with a smiling, waving, Eagle in it.

    The leader orders the snipers to fire, just as Doug touches down.

    His dad falls, shot through the shoulder. Panicked and enraged, Doug lifts off again, followed by machine gun fire. He looks back at the runway, sees his dad moving, pulling himself along till he's behind the jeep, using it for shelter.

    Doug can't leave him there. Thinking quickly, he flies back over the runway, a little down from where his dad is. Drops his spare fuel tank, which explodes on contact, creating a wall of fire on the tarmac that obscures the vision of the snipers. Under its cover, he's able to land, grab his dad, and take off again.

    But they're not safe. Three enemy fighters from the base set off in pursuit. Doug doesn't have any weapons, so it's just his flying against theirs, as they race for the coast.

    And it seems like he's bested them! They're almost to the Mediterranean, when six more fighters show up ahead of them on radar. They're caught.

    That's when we hear the American accent crackle over the radio, letting the enemy fighters (and Doug) know the six planes ahead are real F-18s, and suggesting they do not engage with Doug's plane.

    The enemy fighters break off, not wanting to take on such odds. The Americans offer to escort Doug back to base. Doug follows, though he wonders what base they're referring to.

    ...Which is revealed as they pass back through the fog near the coast, and come out the other side, where an aircraft carrier is waiting!

    Along with Chappy, who "convinced a Navy friend of his" who "was going to be in the neighborhood" to let him come along (and bring his carrier).

    And that's how they work up the cover story for the rescue: The aircraft carrier strike group carried it out, not the Eagles. This gives the military the win, and lets the Eagles off the hook for the whole thing.

    There you have it! An updated Iron Eagle, ready for remake in the 21st Century. We keep the emotional heart of the story, and many of the beats, but we deepen the characterization, broaden the representation, and up the realism.

    sits by phone, waiting for Hollywood to call

    → 9:00 AM, Feb 22
  • How to Fix: Fate of the Furious

    I love the Fast & Furious movies. Yes, even 2 Fast 2 Furious (Roman cracks me up).

    I'm not even a car guy. I just love the stunts, the emphasis on practical effects, and the way they juggle so many charismatic characters on screen.

    And the way the series embraces heart, with the emphasis on family, and (especially) the tribute to Paul Walker they built into the ending of the seventh movie.

    That ending was so powerful (confession: I cry every time) I never saw the eighth movie. Until last week, after binge-watching the others to put me in the right mindset.

    And I gotta tell you: Fate of the Furious is the worst Fast & Furious movie I've ever seen.

    (Warning: Spoilers Ahead)

    What Went Wrong

    Beyond the bad dialog (of which there's plenty), and the numerous close-ups of characters staring into computer screens (which is exactly as boring as it sounds), Fate of the Furious has deep, fundamental problems with the story it's trying to tell.

    Cipher's motivation (pause for eyeroll at the character's name) is so vague you get the feeling the script just has EVIL VILLAIN PLOT written out for the scenes where she's supposed to explain what she wants.

    If she wants nukes, then as a hacker, wouldn't it be easier to steal the Russian missile codes, then seize control of a land-based missile? You know, one that can't be sunk or stuck in the ice? And if you can hack the security on hundreds of cars at once, why do you need an EMP to get into one abandoned base?

    And what are the nukes for, anyway? She's going to play world cop? The anarchist hacker is going to take on the job of hall monitor for world governments? Really?

    Since her motivation is silly and her plan is vague, there's no tension in any of the set pieces. We know she's going to lose, because she's the EVIL VILLAIN. With MAGIC HACKING POWERS. Yawn.

    And what does she need Dom for, anyway? His role in the great nuclear football caper is to -- wait for it -- cut a hole in the side of a car using a tool anyone could use.

    That's it. That's his vital job.

    Oh, wait, he also has to drive the EMP into a base and set it under a sub. So hard.

    It's not like they could have, I dunno, suborned a shipping company, then had someone unload the EMP box under the sub, could they?

    Since Cipher as a character doesn't make sense, and her need for Dom isn't obvious, then there's no reason for us to get invested in any of what happens.

    Yes, I know there's a baby involved. The timeline on that kid doesn't make sense, either, so my suspension of disbelief is blown there, too.

    Finally, a special shout-out to Scott Eastwood, who is a terrible actor performing a useless role. Really, who needs him around, when we've got Kurt Russell?

    How to Fix It

    To fix it, we've got to reach deep into the engine of the plot, and completely rebuild it.

    Let's start with Cipher's motivation, and work backwards from there.

    Instead of wanting to steal nukes and play cop, she wants to steal a submarine as a broadcast platform. The plane she's been using has to land periodically for supplies and to refuel. Not to mention it's got to constantly calculate radar coverage for every country's military in order to keep from being discovered.

    Much easier to use a sub, and stay underwater for as long as you need. Surface only when you want to broadcast. There's plenty of ocean that's international waters, where she'd be legally free to be. And the nukes in the submarine would ensure world governments kept their distance.

    So now we can keep the end set piece, where they go to get the sub. But now the sub is a specific means to an concrete end, not some remote-controlled toy.

    And how is she going to steal the sub? Well, she needs Russian nuclear codes in order to make the threat of them credible (not that she wants to use them, mind) and she needs massive drilling equipment to punch a hole through the ice so she can get the sub into the water without having to move it off the base.

    She needs to steal all of this, then, and then get the drilling equipment in place, across the ice, while launching an assault on a Russian base. Easiest to steal the nuclear codes while they're in transit with the Russian Defense Minister. Only way to get the drilling equipment into place is to convert some big rigs into monster racing cars, and train a team to drive them.

    She's going to need a expert driver, and an expert leader.

    She's going to need Dom.

    But how to get him to work for her?

    Her first attempt is actually part of the opening race sequence. When we see Cipher, she's introduced as just a local hustler, under an assumed name. It's her that Dom's cousin owes money to. It's her that he races for slips.

    Oh, and here's where we gotta swap out the actress. I love Theron, but she's not going to be believable as Cuban. So we get Halle Berry. She's the right age, she's an amazing actress, and we can play off her Bond girl days by filming her like she's just eye candy early on, then revealing that she's the genius-level antagonist for the movie.

    Now we can drop the "oh gosh my car won't start, silly me" scene between Cipher and Dom. Because we establish her as a hot racing badass, easily Dom's equal. We establish that she's willing to cheat, in the way she has her goons try to wreck Dom during the race. But we also establish her as having some honor, as she gives Dom her respect.

    And we explain why she's kidnapped Dom's kid. That's an escalation, something she does reluctantly, because her gambit with his cousin failed.

    When she recruits him, we drop in a few extra lines to clue the audience into what's happening, and why Dom is going to act the way he does:

    Cipher: "Do it for your family."

    Dom: "I got my family right here."

    Cipher: "Not all of them." shows video

    But we don't show the video on-screen. So we, the audience, are going to spend the next X minutes wondering what part of Dom's family she just threatened. Brian and Mia? One of the gang? Another cousin?

    That's building tension.

    Meanwhile, we have the assembly of the gang, all the prelude to Dom betraying his team. But it's not an EMP in Germany they're after. Instead, Hobbs' team is supposed to be protecting the Russian nuclear codes from being stolen in St Petersburg.

    That's why Hobbs et al would get disavowed if they're caught: They're operating not just on foreign soil, but on Russian soil.

    So this first set-piece now has higher stakes. It's nuclear codes, not a random EMP. And it's on the streets of St Petersburg, not some random base in Germany. We don't even need to know Cipher's full plan at this point, because there's enough here for us to take what happens seriously.

    Since we've eliminated the EMP and moved the nuclear codes set-piece, our second one has to be different, too. This one -- where Dom faces off against his team -- is where Cipher's crew (with Dom) steal the drill parts they're going to need. They're taking it from a North Sea oil company, so it's in the UK, which is why Dom can arrange a meeting with Shaw's mother. And it's the first time we see what Dom's been building for Cipher: the first of the racer-modded big rigs.

    We still get Dom versus his team, we still get to see how they can outsmart and out-maneuver him (using the harpoons). He gets away because a) the big rig is really strong, and b) Cipher hacks Letty et al's cars so he can get away. No zombie cars, just a very personal attack on Dom's old crew.

    This sets us up for the confrontation at the sub heist. Letty and her team have to build their own big rigs, both to maneuver on the ice and so that they can't be hacked by Cipher. We get a quip about how they used to rob those trucks, and now they've got to drive 'em.

    And now our final set-piece makes sense, and is more interesting. We're going to see Dom, Letty, and the gang drive these huge trucks across the ice, which they've never done before. It's a race against time, as Letty and the gang try to dismantle the drill before it can punch through the ice and Cipher escapes in the sub.

    Oh, and we keep the scene where Shaw takes out a plane full of goons while carrying a baby. That's just magical.

    And there you have it. Shift a villain's motivation, re-arrange a few of the heists, and everything lines up. We have a Fast & Furious movie worthy of the name.

    And while we're wishing, let's get Ryan Reynolds to play Little Nobody, ok? Set up his character for Hobbs & Shaw, and give Kurt Russell a break (because we don't need two nobodies, do we?).

    → 8:00 AM, Jul 13
  • How to Fix: Blade Runner 2049

    What Went Wrong

    Almost nothing. This is a gorgeous movie, an obvious labor of love that evokes the spirit and setting of the original flawlessly.

    And yet. There were some plot points that didn’t quite add up for me. Some sour notes in this otherwise perfectly bittersweet symphony of a movie.

    Take Jared Leto. No, I mean take him away, please. He’s too young to be playing the character of Wallace, who, if he was saving the world in the mid–2020s, should be in his mid-forties by the time the movie starts. Leto sports a beard, true, but that doesn’t make him look any older. Instead, he looks like a kid that shaved off his dad’s beard and glued it on backwards. Threw me out of the setting every time he was on-screen.

    Then there’s the rebels. They pop out of the woodwork late in the third act, and we’re supposed to believe they not only have a plan for a rebellion, but they’re about to execute it…if they can just…get…more…time. And that requires killing a human that doesn’t know anything about them? Because any knowledge Deckard may have had is about three decades out of date.

    Finally, Joe’s “conversion” to the rebel cause is a little sudden. Their leader gives him at the end is just a few sentences. Too slender a reed to hang a turncoat on.

    How to Fix It

    Fixing Wallace’s character is easy: recast him. There’s plenty of middle-aged actors that could give the role the gravitas and menace it deserves. Jude Law. Idris Elba. Mads Mikkelsen. Pick one. (I think it’d be interesting to see the role gender-flipped, as well, though some of the commentary on man-reduces-woman-to-just-her-reproductive-function would be lost, in that case)

    Fixing the rebels is harder.

    The simplest way would be to just drop that plot thread altogether. It’s only given a few minutes of screen time, and it’d be just as convincing for them to be concerned for the child on its own merits, as well as worried about what Wallace will do if he masters replicant reproduction (a line like “Imagine it. An infinite number of slaves, living forever, never their own.” would fit in fine).

    But I think the best way would be for the rebels to reveal to Joe that there’s not just one replicant child. During Freysa’s “join us” speech, she explains that Rachel and Deckard’s baby was just “the first of many.” She steps back, and we get that overhead shot of Replicant after Replicant standing there, all about Joe’s age. Freysa explains that once Rachel and Deckard showed it could be done, they made others, and hid them, too.

    And there’s more: because they had real childhoods, the second-generation Replicants can pass the Replicant tests as human. They’re free.

    When they have enough for their own off-world colony, they’ll pick some new planet and settle it themselves: a new world, where no Replicant will ever be a slave, ever again.

    But that dream will be destroyed if Wallace gets his hands on that first child.

    That’s the cause that Freysa and the others were willing to die for. Not one child, but many. Not some far-off rebellion, but a long-waited-for escape.

    → 5:00 AM, Oct 19
  • How to Fix: Guardians of the Galaxy II

    Damn, what a missed opportunity.

    I enjoyed the first Guardians of the Galaxy movie, and hoped the second would be more snarky fun.

    Instead, it’s a stiff, nonsensical mess.

    What Went Well

    The fight scenes and set pieces are absolutely stunning. I mean just gorgeously filmed, with excellent special effects, and clever shots.

    The soundtrack was similarly inspired. Any Cat Stevens fan is a friend of mine.

    Zoe Saldana continues to do great work with slight scripts. And Kurt Russell was a great choice for Ego.

    What Went Wrong

    Ye gods, so much.

    Almost everything feels stiff and forced. The weird sniping between Rocket and Peter is overwrought and comes out of nowhere. The opening credits sequence with Groot is cute but completely drains the background fight of any tension. The feud between Gamora and Nebula feels rushed and shot through with bad timing, from the “not ripe” yaro root joke that falls flat to Nebula’s kamikaze run entrance that has absolutely no effect on anything else that’s happening.

    So many things seemed designed to drain the events of any meaning. Yondu loses his control-hawk, but it doesn’t matter because he gets it back within a day of getting captured. The Sovereign tracks them across the galaxy, but it doesn’t matter because their pilots are so bad they can be held off by one ship while Peter flies around asking for tape. It doesn’t even matter that they “kill” so many Sovereign pilots, since their ships are all remote-controlled drones. Nebula takes out Yondu for a bit, but it doesn’t matter (in the sense of her becoming the new captain) because the writers want to make jokes about Taserface.

    Then there’s the big, gaping, passive hole at the center of the story.

    Peter’s relationship with his dad is supposedly at the heart of the plot, but there’s no tension there, either. Peter is never forced to choose anything, he just gets carried along with events. He meets his dad, and just goes along home with him. He finds out his dad is evil, and then immediately is forced to go along with his plans (until rescued by his friends).

    There’s no drama, no moment of choice anywhere. It’s just one set piece after another, all of which we know the Guardians will come out on top for, until credits roll.

    How to Fix It

    We start with the spine of the story: Peter and his encounter with Ego. We strip out the parts that add fake tension: he killed Peter's mom, he smashed his walkman, etc. We take out the forced usage of Peter as a battery.

    Instead, we push Peter into a terrible choice: his father or his friends.

    Maybe Ego is dying, and only Peter can save him by staying on the planet and serving as a second battery. Or maybe Ego promises Peter he can bring his mother back, if only he helps him “recharge” by overtaking those planets he’s placed seeds on.

    Either way, we need the climax of the story being Peter making a choice. He needs to be forced to choose either the father he never knew, or the ragtag family he’s assembled on his own. We need to see both choices as something Peter could do. Whatever he chooses, he’s going to lose something.

    And then we can echo that conflict out to the other plotlines. Nebula can still take out Yondu, but then have her take over the control of the Ravager ship. She jettisons Yondu and Rocket out of an escape pod; they’ll have to fend for themselves. Meanwhile, she’s decided to take the ship and track down Gamora, for her revenge.

    When she arrives, it’s in the middle of the battle between Ego, Peter, the other Guardians, and the Sovereign. And Nebula will have a choice: to protect her sister, or to stand by and watch her fall.

    Meanwhile, Yondu and Rocket are facing a choice of their own. Having hobbled over to a nearby star system to lick their wounds, they have to decide what to do next. Yondu tries to induce Rocket to join him as a Ravager, saying something to the effect of “this is where you belong.” They can steal a ship, and then keep stealing, for as long as they want. No Peter to keep them from grabbing a few batteries when they want.

    But then they see news of the Sovereign fleet heading to Ego’s planet, and they realize their choice could mean all of their friends will die.

    Finally, we need to fix the character of Mantis. Currently, she’s Ego’s plaything. Her role in the story is to be a love interest for Drax. She doesn’t affect the story in any way, or have any choice she has to make.

    So let’s give her one. Make her one of The Sovereign, a mutant named Bug that the gold people think of as a mistake. She stows away on the Guardian’s ship to get away from the home where everyone hates her. Drax discovers her during the initial fight with the Sovereign, and decides to take her under his wing.

    The rest of her storyline can play out normally from there, with one twist: during the final battle, she gets contacted by the Sovereign command with an offer: betray the Guardians, and earn a hero’s welcome back home.

    More than polishing up the dialog, or making the actors do more takes until it feels natural, or dropping the weird cameos from Howard the Duck and the Watchers, it’s these changes that will push the movie into a meaningful, purposeful shape.

    → 8:00 AM, Sep 18
  • How to Fix: Rogue One

    What Went Wrong

    Almost everything. From casting, to story, to editing, this movie is a step backwards for the Star Wars franchise.

    Let’s start with the protagonist. Throughout the movie, she is almost completely passive. I don’t know if the actress is any good or not, because most of her screen time consists of her gazing gratefully at the men that are doing things for her.

    Compare this with Rey, who we see surviving just on her wits and her skills in her first few minutes of screen time.

    An example of how blatant her passivity is: in one scene, there’s a glorified claw game that needs to be manipulated. Not difficult, certainly something that anyone with any manual dexterity at all could use. But rather than grab the controls herself, and execute the mission we’re supposed to believe she passionately wants to succeed, she hangs back and let’s the nameless guy next to her take over.

    Her actions are just one piece of the story that’s problematic. At several junctions, characters make decisions that are out of step with what we know about them, and don’t make sense within the world as a whole. Why assassinate an enemy scientist, when you could capture them? Why send a signal to a fleet that you’re on the planet surface, when the reason they’re there is because they know you’re on the surface?

    Why film a 2-minute scene with one of the classic villains of cinema, just for him to throw puns?

    Perhaps the film as shot would have better explained all of these inconsistencies. But the edited film is so choppy, so eager to hop from place to place and set of characters to set of characters, that it becomes a confusing mess. We never spend enough time with the protagonist to care about her, or any of her companions (save for two, which I’ll get to later).

    Again, I can’t help but contrast it with Episode VII, which used long takes and wide establishing shots to give us a sense of mood and place. And for the protagonist, it takes its time letting us know who she is, following her for a day before the main storyline gets going.

    We get no such chance to learn about the protagonist of Rogue One. Only 2 min scene followed by 2 min scene, emotional beats chopped off at the wrist, ad infinitum.

    How To Fix It

    The real tragedy to me about this movie is that the core story is fantastic: Imperial scientist is working for them against his will, and instead of collaborating, uses his position to undermine them from within. Daughter finds out, and decides to mount a rescue. In doing so, she has to "go rogue," rebelling against the rebels to get what she wants.

    That’s a great story. It directly addresses the moral problems in the Star Wars universe, where we’re supposed to celebrate the destruction of a battle station on which hundreds of thousands of people were living and working. Were they all worthy of death?

    Unfortunately, that story has been buried underneath disconnected characters, sloppy editing, and a tension-free plot.

    We need to make some major plot tweaks, trim several characters, and bring the focus back to the central character.

    We open by fleshing out the party scene that was a 10-second fuzzy flashback in the film. It’s a good-bye party for her dad, one last night of drinking and dancing in his Imperial uniform before moving out to farm country. Jyn’s sneaking downstairs to grab some extra dessert after bedtime, mostly oblivious to the dialog between her father and the Director (who is trying to convince him to stay, ribbing him about getting his hands dirty, etc). She gets caught, of course, giving her father a chance to sweep her up in arms and dote on her, calling her by her nickname.

    Right away, we establish that we’re going to humanize the Imperials a little, and that our protagonist’s allegiance might be ambiguous.

    Next we show the family at work on the farm, years later. Jyn doing chores, eating with her parents.

    There’s a knock on the door. It’s their old family friend, the Director.

    Her father invites him inside, outwardly friendly but it’s clear there’s tension between them.

    They talk. The Director pushes her father to come back to work. Says he can’t do it without him. When her dad refuses, the Director responds with a threat: “You won’t like it when I come back tomorrow. I won’t be alone.”

    Her dad again refuses, and the Director leaves. Her parents stay up late, talking about what to do. They decide Jyn and her mom should leave at first light, heading to the shelter.

    But when the Director returns the next day, with troops, as promised, they’re ambushed by a rebel squadron. Jyn and her mom flee as her dad is captured, but her mom is killed in the crossfire – by the rebels.

    Jyn gets to the shelter, waits as she was told, where she’s found by Saw.

    Now we’ve established a lot of backstory in just a few scenes: the ambiguous relationship her father has with the Empire, the dangers of living in a civil war, and why Jyn might hate the rebels as much as she mistrusts Imperials.

    Next scene: Jyn a little older, running a scam for Saw. We learn Saw is a scoundrel, one of those living just outside the law that sometimes help the rebels, sometimes the Imperials, as suits them. She returns home, flush with cash, when she sees a rebel leader leaving. She confronts Saw, finds he’s been helping the rebels out, sometimes without pay. Angry that he’s working with those that killed her mother, she strikes out on her own, leaving Saw’s home and his friends.

    So now we have more backstory, another layer to Jyn’s personality. And we’ve introduced Saw, and know who he is and what he’s doing in the movie. We care about both, the protagonist and her surrogate father. We can take either side in their argument, and feel justified.

    Next we see Jyn, a little older now, committing another theft. She gets caught this time, and sentenced to a labor camp for her crimes. It’d be nice if we could see an example of swift-but-cruel Imperial justice here. It would give the audience a reason to lean toward the rebel side later on.

    The rebels attack the prison transport, freeing everyone, including her. Most of her fellow prisoners are rebels, but she curses them. They restrain her, take her back to base – can’t let her go, she’ll run right to the Imperials and give them away – where they find out who she is, and her connection with Saw.

    Saw, it turns out, is their only connection with a mole deep inside the Emperor’s Death Star project. The mole’s used Saw to pass intelligence to them for years. Saw’s holding the last message for ransom, though. He says it’s too important to let go without getting properly paid for it.

    The rebels make Jyn a deal: if she meets with Saw, and negotiates a fair price, they’ll let her go.

    She agrees. They assign her Cassian and the droid as her minders (jailers), and send her off.

    She still meets Chirrut and Baze, but not as strangers. She knows them both, because she grew up on their planet. They know where Saw is, and readily take her there (after disposing of the Stormtrooper patrol that tries to grab them).

    Notice: we don’t need any backstory on Cassian, or the pilot, or any mysterious goons working for Saw that capture them. Since everyone knows each other, we can spend more time showing what matters. Also, the stakes are higher, because these characters all have relationships with each other.

    We also don’t need any scenes showing Director Krennic and his problems. Why do we care? It’s enough to see the Death Star looming over the horizon, and firing on the city. We can find out later they did it just to test-fire it.

    So, we have Jyn reunited with Saw. This scene is filled with tension now: will he welcome her back? Will she put aside her antipathy for rebels long enough to get free?

    And: what’s the message Saw’s holding on to?

    Saw is glad to see her, still feels guilty for letting her go. Won’t stop working with the rebels, though. He’s seen too much of the Imperial yoke to want to wear it forever. Jyn says she doesn’t want to negotiate, that her jailer should do that.

    Saw tells her negotiating won’t be necessary. Because the message is for her.

    That’s when he takes her back and plays it for her. She hears her father for the first time in years, explaining how he was taken from her, and how he’s been working against the Empire from within.

    This scene is the turning point of Act One. The moment when Jyn starts to have something to live for besides herself. And when she starts tilting toward the rebel side.

    We still have the Death Star blow up the town, and Saw’s people have to leave. He doesn’t hang back to commit a pointless suicide, though.

    Instead, the pilot kills him.

    We don’t know anything about the pilot at this point. We’re told he defected, and so Cassian breaks him out of jail when things start collapsing around them. He breaks off from the group, though, and finds Saw gathering some last-minute things to take with him (including the message from Jyn’s dad).

    The pilot shoots Saw, then hurries to the transport. Tells everyone Saw died under a pile of rubble. Too bad the message was lost.

    Because the pilot’s a double agent. The Emperor’s set one of his classic traps for the rebels: give them what they think they want, but be there to snatch it away at the last minute.

    Now we’ve got a reason for the pilot to matter, for the audience to care about him. And to worry about Jyn’s survival.

    They get back to the rebel base, where they’re assigned to go fetch Jyn’s dad, now that they know he’s the mole.

    Cassian still gets secret orders, but they’re to kill her father only if it looks like he’ll be captured and interrogated by the Imperials. Since he’s been their mole for so long, if they fail to get him out, the Empire can learn exactly how much they know, and change it so their knowledge is useless.

    They get there, stage a rescue, but it all goes bad when Imperials bomb the place. The pilot, forced off his vantage point by Cassian (who was readying his sniper rifle), used the opportunity to sneak off and radio them what was going on.

    So no Director Krennic, but we still have Cassian make a choice not to kill Jyn’s dad, when it’s clear the mission has failed and the Imperials know about their mole. He and Jyn still have a fight as they take off in a stolen shuttle, but this time it’s him as the only rebel against her crew of rogues, instead of Jyn the captive against a group that Cassian leads.

    When they get back, there’s more reasons for Jyn to abandon the rebel cause. She makes her case to the Council – shrunk to just a dozen people, instead of seemingly everyone in the rebellion crowded into one room – but they decide not to go after the Death Star plans. They want to prep for a conventional assault on the station, they don’t want to waste people and resources on a likely suicide mission with dubious benefit.

    She’s crushed, wondering what to do, when Mon Mothma takes her aside. She can’t give her any official backing, she tells Jyn, but she can see that she gets off the base safely and has access to enough equipment to pull off her raid to get the Death Star plans.

    So there’s hope. Jyn gathers her crew – the defecting pilot, the two temple priests from her childhood – and starts prepping the raid. Cassian comes to her, asking to be part of it, to prove to her that he can be trusted.

    She agrees, and her crew is complete. There’s no group of redshirts going with them. They’re going in stealthy and quiet, using the pilot’s knowledge of the facility and her ability to get into places she shouldn’t to pull it off.

    One more change: as they’re stealing the shuttle for their mission, and asked for the call sign, she tells the pilot: “Tell them our call sign is Rogue. Rogue One.” It’s a symbol of her independence, her refusal to submit to authority of any kind, no matter how seemingly benign. She’s on the rebel side, for now, but she’s not really a rebel. She’s a rogue.

    When they get to the planet, things still go pear-shaped. The pilot betrays them again, radioing Darth Vader that the rebels are there.

    His betrayal turns out to be a boon, though: since he’s connected them to the Imperial network, they’re able to get a signal to the rebel fleet that they’ve gotten the tape, and they should send a ship into orbit to receive the transmission.

    So we still get our space battle, with the rebels sending in more and more ships to both get the plans and then try to get their people off the surface (which is the real reason they need to drop the planet’s defense shield). We still have Jyn’s squad being picked off one by one, as they race against time to both get the plans and get them transmitted off-world.

    But having spent so much more time with them, as a group, we care more. The victory – their victory – comes at a high price.

    → 9:39 AM, Dec 26
  • How to Fix: Fantastic Beasts and Where to Find Them

    What Went Wrong

    Man, this movie tried to pack it all in. Dark wizards, magical creatures, conflict between governments and the individual, romance, the tension between preserving wild beasts and keeping people safe. It feels like they didn't think they had enough material for a single movie, so they stuffed it with extras to try to fill it out.

    Unfortunately, they had enough material for at least three movies. Stuffing them all into the same film just squeezed them all so they couldn’t breathe.

    But we can fix that.

    How to Fix It

    Break it up into three different movies.

    There’s at least three plots I can see that could carry their own films. First, there’s Scamander and the gang searching for the fantastic beasts that escaped from his bag. Second (the least-fleshed-out plot), there’s Langdon Shaw (son of the newspaper man) and his attempts to impress his father with a big scoop. Finally, there’s Graves and his hunt for the obscurus' host.

    Each one of these could easily be their own movie. It would give us more time with all the characters, allow their relationships to deepen, and give more time to setup Graves as a friend that betrays Scamander and the gang, instead of leaning on “oh that’s Colin Farrell, he’s definitely the bad guy.”

    So how would we fill out each of these plots, to make them a full movie?

    The first plot doesn’t really need anything. Having Scamander come to New York and meet the other main characters while trying to re-capture his fantastic beasts is enough. This time, though, we make Graves a friend of the group, someone who understands them and argues with the President (who is the antagonist for this first film) for leniency.

    Of course, Graves is only doing it because: a) he wants to use Scamander’s knowledge for his own ends, and b) the beasts in question are illegal, and anyone willing to break laws is a potential ally of his.

    Also this way, we don’t have to have Kowalski lose all knowledge of Queenie. We can give them a proper happy ending, with them starting a secret romance.

    The second plot needs the most filling out. We already have a hook to get it started, though: Scamander comes back to New York to hand-deliver his book to Tina. While there, they go to see a circus, where there just happens to be a magical creature that’s been captured. It’s on display as something other than it is, and everyone thinks it’s fake.

    But: Shaw’s son suspects it might be real, and starts investigating. Meanwhile, Scamander and Tina are arguing because he wants to rescue the magical beast, while Tina (and her bosses) want to keep it under wraps, for fear of revealing magic to society at large.

    Eventually, the creature escapes, forcing all four of the gang to join forces again to track it down and trap it before it causes so much damage that Shaw’s son gets his scoop. After they succeed, we get to see Scamander’s mass obliviate trick (just not the whole city, that’s ridiculous). Shaw’s son, frustrated and angry at being embarrassed in front of his father, stumbles upon the Second Salem group, who tell him what he’s come to suspect: witches live among us.

    The third movie is the hunt for the obscurus. Scamander is again visiting Tina – maybe to ask her to marry him? – when Creedance’s powers start to spin out of control. This time, when Senator Shaw is murdered, we’ve got a lot more invested in the newspaper family, and Langdon’s step forward with the “solution” for his father will carry a lot more emotional weight.

    We get the same climax, the same reveal of Graves as the villain, etc. But now we’ve spent three movies with all these characters, and everything that happens means more.

    → 7:00 AM, Nov 28
  • How to Fix Deadpool

    This movie was surprisingly good. I’ll admit I know nothing about the comic book character aside from his appearances in Squirrel Girl. But it felt like Ryan Reynolds has been working his whole life to be able to play this role, and it fits him like a leather gimp superhero suit.

    There’s actually nothing to fix here. Honest. It’s funny, irreverent, and personal, exactly what it needed to be.

    Nothing to fix.

     

     

     

     

     

     

     

     

    What Went Wrong

    Ok, you got me. There's one thing that bothered me: it got a little cliché at the end.

    Vanessa getting kidnapped because the bad guys can’t find Deadpool, I understand. Vanessa getting tied up, I understand. But Vanessa helpless until Deadpool can rescue her? Felt too typical, too normal, for any movie, let alone one that was going out of its way to be different.

    How to Fix It

    Rather than push Vanessa's character into damsel-in-distress mode, I'd prefer her to escape on her own. Preferably, via her mutant powers.

    There’s a perfect moment, after we first see her tied up, and then Deadpool shows up. The villains' backs are turned while they banter with Deadpool. That’d be a great moment for Vanessa to suddenly color-shift, and then become invisible.

    When the villains turn back to sneer at her, she’s gone. They pop open the container, wondering how she escaped, but then get distracted again by Deadpool.

    She uses the fight to wriggle her way free of the constraints, then hides, coming out to deliver her sword blow to the villain just when needed.

    It’s a small change, but giving her a mutant power – one that she’s presumably kept from Deadpool – gives her character a little more depth, a little more mystery, and letting her use it to free herself is both more in line with her character (strong and independent) and subverts the clichéd ending.

    → 6:03 AM, May 18
  • How to Fix Captain America: Winter Soldier

    I loved this movie when it came out. It was interesting, well-paced, and felt like it did justice to all of its characters, no matter how minor. Not to mention the events of this movie aren’t just taken seriously, they pushed the ongoing MCU TV series and movies in a different direction.

    But re-watching the movie revealed a few flaws.

    What Went Wrong

    In a word: cinematography.

    The camera is moving throughout the movie, jostling and shaking back and forth constantly. Its particularly egregious in most of the fight scenes, where the trembling camera combines with super-quick cuts and bad framing to render them illegible.

    The scene where Black Widow and Captain America are sitting talking inside Falcon’s house? The camera constantly dips down and tilts, so that different parts of Black Widow’s head are in frame every couple of seconds. What did the shaky-cam bring to this scene?

    It seems the camera only stands still for the CGI shots, like when the heli-carriers are taking off near the end of the film.

    How to Fix It

    Simple: stop shaking the camera. We've had the technology for shooting movies in a stable fashion -- even action scenes, mind you -- for a few decades. Use that.

    We’ve also got to reframe most of the shots of the movie. The sequence where the Winter Soldier, Cap, and Black Widow are all fighting around an overpass is in particular need of a re-shoot. Most of the shots are at odd angles, with any background that could help orient the action completely out of frame.

    This is a great movie. It deserved to be shot clearly, without the headache-inducing edits that chopped movies like Quantum of Solace into a boring mess.

    → 6:00 AM, May 16
  • How to Fix Thor

    I’ll admit it. My wife and I are re-watching all the Marvel movies in preparation for Civil War.

    Like Iron Man 2, Thor is mostly good. On this re-watch, Loki came across as more of a tragic figure to me, a son trying to prove his worth to his father, but choosing the wrong way to do it. Thor grappling with his newfound weakness on Earth is still my favorite section of the movie (I’m a horrible person, and laugh every time Jane hits him with her car).

    But there’s one glaring weakness in the film: Thor’s Asgardian friends

    What Went Wrong

    I don't list them by name, because, well...can you remember their names? Or really, anything about them?

    Sure, one is female and one is big and hairy and one is Asian and one is dapper. But that doesn’t tell us anything about them as people, as characters and personalities.

    We never get a sense of them as individuals, and we don’t get a sense of them as a team. As a result, every scene with them in it lacks emotional weight. We simply don’t know who these people are, or why they’re friends, and we don’t care.

    This is important because several key points of the movie involve them: the expedition to Jugenheim, their betrayal of King Loki, the fight against the Defender in the Earth town. Leaving these characters as bare sketches, as stereotypes, lowers the stakes in all of these scenes, weakening the movie as whole.

    How to Fix It

    Intro Thor and his team by showing them on a mission. Something small, but enough to see them in action and solidify their camaraderie.

    We should see each of them exhibit their abilities. Using the Big One’s gregarious personality and Loki’s lies, the two of them talk the group past some guards. The Asian One and the Dapper One do some scouting, which requires them to scale some stone walls and do a little acrobatics. The Female One sticks by Thor’s side, stopping him just as he’s about to step on a trap. Thor can lost his temper halfway through the mission, putting them all in danger and causing his team to bail him out of trouble.

    It doesn’t need to be long, just enough to give us a sense that these people have been working together for a long time, they trust each other (mostly), and they’ve all good unique histories. Maybe each one is from a different world, and so they can all give us some sense of how the Nine Realms work together?

    To make room for it, we drop the intro sequence about the war with the Frost Giants. It’s confusing, it’s backstory, and we don’t need it. We do need to see Thor’s team in action.

    The mission sequence also gives us a chance to show Thor’s second of three strikes. Odin welcomes them home after the successful completion of their mission (it’s the reason for the celebration in the beginning) but chastises them for taking a risk, etc. He can mention a previous (recent) strike, one that Thor thinks of as an adventure, but Odin sees as a mark of his immaturity.

    We still have the Frost Giants sneak attack in the middle of this, and the Defender does its job. But now Thor and Loki get to ask what they were after, and Odin gives them the history, but abbreviated, and without the Earth piece.

    With that change, the stakes are higher throughout the movie. When Thor goes to Jotunheim, we understand that he’s disobeying his father again, and dragging his team – who we know and care about – along with him. When Thor starts fighting, we understand that not only has Thor put peace between the worlds at risk, he’s put his team in danger, since we just saw Odin warn them against crossing him a third time.

    We totally understand when Odin appears and takes them home, then yells at Thor and takes his hammer. It’s the culmination of a chain of events, not a father suddenly turning abusive because his kid stayed out past curfew.

    And when Thor’s friends face off against the Defender, we care a lot more. They’ve broken the terms of their freedom in Asgard to find their friend, only to discover he’s no longer the strong fighter he was. The fight against the Defender will likely be their last, but they’ll fight it together.

    → 6:00 AM, May 11
  • How to Fix Iron Man 2

    Re-watched this one over the weekend, and it holds up better than I remember. Rourke’s villain is still over-the-top, and Rockwell’s industrialist is so sleazy and incompetent it’s hard to believe he’s in charge of anything, let alone a large company.

    But overall this is a fun movie, despite dealing with heavier subjects, like Stark’s relationships with Pepper, Rhodey, and his mortality.

    A few things could have been done to make this movie even better, though.

    What Went Wrong

    Because of the noise generated by the villains, the emotional beats can get lost.

    At the end of the movie, we think that Pepper Potts is giving on being CEO, and Tony’s going to take over. This undermines the sense of Pepper as being the more competent of the two, and is misleading: Tony doesn’t return as CEO.

    We also think his best friend stole one of the Iron Man suits just to punish Tony for getting drunk at his birthday party, which makes him seem petty and mean.

    How to Fix It

    During the fight between Rhodey and Tony at the birthday party, we need to hear Rhodey lecture Tony about his other lapses. We need a sense that this is the last straw for Rhodey, that Tony -- because he's dying -- has been neglecting his duties as Iron Man. Getting drunk while in the suit at his party is just his latest shirking of responsibility to Rhodey, and it's gotten bad enough that he finally just takes one of the suits, instead of waiting for Tony to step up.

    For the Potts plotline, all we need is for Tony to talk about how good she is at the job. He can drop a compliment into his failed apology when he brings her the strawberries. The comment bounces off her anger, of course, and rightly so, but it’ll reinforce the idea that she’s the right CEO.

    Then, on the roof scene, instead of offering to resign, Pepper should ask how he dealt with all the stress. She can talk about how it’s worse for her, since she has to worry about him, too, but she doesn’t even come close to quitting. Instead, this is a moment for Tony to support her emotionally, telling her she’s doing great, she’s better at it than he was, and she’ll make it through.

    Small changes, but they’ll underline the emotional parts of the story, and strengthen what is already a good movie.

    → 6:00 AM, May 9
  • How to Fix Spectre

    Such a disappointment.

    What Went Wrong

    The entire film is pure formula. Intro is an action sequence where Bond kills someone. Following scene is him seducing an informant -- who is never seen again -- followed by Bond fighting with M over his rogue methods. This is followed by Bond seducing another woman, getting tortured by the villain and then shrugging it off, more fighting scenes, the woman's in love with Bond, cue credits.

    How completely boring.

    How to Fix It

    Instead of playing to formula, we'll subvert it at every turn.

    Take Dr Swann. As written and cast, she’s just another young Bond girl. So we’ll recast her, putting Amy Purdy – Paralympian snowboarder and double amputee – in the role.

    We’ll introduce her much earlier, putting her on the ground in Mexico City, where she’s on the trail of the group that’s trying to kill her father.

    Bond’s there, too, but they’re working at cross-purposes. His mission is surveillance, but hers is assassination. The chase across Mexico City is in part a race between the two of them, a race that Swann wins.

    Bond spends the rest of the first half of the movie one step behind Swann. When they meet, it’s not like two potential lovers chatting over coffee, it’s two fierce competitors battling it out.

    Our mid-point reveal is now multi-faceted. We reveal Swann’s prosthetic legs, and that getting them for her is the reason Mr White joined Spectre in the first place. She reveals her mission to Bond, who realizes his personal vendetta and hers are aligned. Reluctantly, they join forces to go after Blomfeld and take down Spectre.

    Here we subvert another expectation: Blomfeld is actually the widow from the first half of the movie.

    Bond still goes to the funeral, but the widow gently puts him off when he tries to seduce her. On his way out, Bond sees Swann, and goes chasing after her, and so forgets about the widow.

    But in one of the final scenes – say when Bond and Swann crash a party held at a chalet high in the Alps that they hear Blomfeld will be at – he sees the widow again.

    They flirt this time, playfully, with Bond clueless as to who she really is. That is, until someone else passing by greets her by name.

    Bond naturally readies for a final showdown, but Blomfeld laughs at the idea. Why would she want to kill him? He’s been doing great work for her so far.

    She proceeds to outline how well Bond has helped her: how his pursuit of low-level thugs has weeded out her weaker minions, leaving the organization stronger (Casino Royale). How he failed to prevent her gaining control of vast quantities of water rights in South America (Quantum of Solace). How he took down a thorn in her side who was trying to take over her computer systems (Skyfall).

    She has no reason to kill him, since he’s been helping her all along. Even the MI5/MI6 merger has been good for her, since she only needs half as many moles as she used to.

    She turns to leave, but runs right into Swann. Swann, of course, has every reason to want Blomfeld dead: for first ruining her father’s life, and then killing him.

    A fight ensues, Blomfeld flees, Bond and Swann give chase. We get a great sequence of them skiiing and snowboarding down the slopes at night, Bond clumsy, Swann graceful and Blomfeld desperate. They finally corner Blomfeld against a cliff, where Swann, overcome with rage, pushes her off.

    Both Bond and Swann sigh with relief, thinking its over, that they’ve put their ghosts to rest. But when Bond returns to London, Q tells him of a message he intercepted: of a meeting being called between Spectre’s remaining seven heads. They’ve injured the organization, but they’ve not taken it out.

    → 7:00 AM, Feb 24
  • How to Fix Revenge of the Sith

    Almost done with the prequels. Thankfully this is the best of three, though given the generally low standards of the first two that isn’t saying much.

    What Went Wrong

    I'd be remiss if I didn't once more point to the most comprehensive take down of these movies.

    Most of the problems with Revenge of the Sith are carryovers from mistakes made in the first two movies, emotional beats that fail to land with as much impact as they should because the foundation work for them hasn’t been done.

    For example, Padmé and Anakin’s romance should feel tragic, with Anakin’s concern for her driving them apart even as they try to keep their growing family a secret. But their interaction in Attack of the Clones was so still and formal, it’s hard to believe either of them would miss the other, except that the plot calls for them to. Instead, their “love story” feels like a piece of background that Lucas wanted slotted into place, as cold and unfeeling as a CGI’d starship.

    Even Count Dooku’s death, which should be a pivotal moment, is treated so perfunctory that it feels trivial, just one more Sith slain by a righteous Jedi. No big deal.

    How to Fix It

    For starters, we need to make the changes I outlined previously, for the first two movies.

    This means there’s no Count Dooku in this one. He died in Attack of the Clones, a tragic end for a renegade that thought he was doing the right thing.

    We also have to continue rewriting the scenes between Padmé and Anakin. Two people in love, hiding their child from their superiors, should display a lot more fear and desperation than they do. We need to see their relationship deepen and grow, despite their need to keep it in the shadows.

    It would help if we got some hint that Padmé made an effort to hide her relationship with Anakin. We should see her dating other men, or dropping hints that she was being courted by someone else, to deflect attention from the young Jedi that apparently spends every night in her quarters.

    Ditto for Anakin. We need to see him lying to the other Jedi, making excuses and begging away from assignments that would make him leave the capital. We need to feel the danger that Anakin and Padmé are in, and how far they’ve already gone to maintain their relationship. So when we see Anakin slipping to the Dark Side in order to save her, its one more small step along the path that he’s been on for years.

    We also need to see more tension between Anakin and Palpatine, preferably over Padmé. As a Senator that’s presumably alarmed at the direction the Republic is going, we should witness her at her work: campaigning for re-election (with Palpatine possibly campaigning for her rival), lobbying for support for bills from her other Senators (bills that would likely reduce Palpatine’s authority), giving interviews with the media to support her position.

    All of this should make Palpatine grit his teeth, and Anakin should be constantly defending Padmé to the Chancellor. It’d be one more sign to the audience of his feelings for Padmé, and it would tip off Palpatine to the significance of Anakin’s devotion.

    And once Palpatine realizes that, he decides to kill Padmé.

    That’s the final change we make. The visions Anakin sees of Padmé dying are not of her “losing the will to live” – which is frankly insulting for such a headstrong character – but of Palpatine draining her life force.

    We know Palpatine has manipulated the Jedi’s visions of the future before. He decides to kill Padmé, knowing the visions of her in danger will drive Anakin further down the path to the Dark Side.

    His plan is originally to blame her death on the Jedi, pushing Anakin to break with them for good. But when he finds Anakin near death after his fight with Obi-Wan, he drains her life force and uses it to keep Anakin alive, in a single stroke sustaining his most powerful apprentice and sealing Anakin’s allegiance to him.

    → 7:00 AM, Feb 8
  • How to Fix Attack of the Clones

    Another tall order. I like this one more than Phantom Menace, but it’s flaws are deeper, even if there aren’t quite so many mistakes.

    Let’s dive in.

    What Went Wrong

    Again, I'll refer you to the abundant literature on what's wrong with this movie.

    How to Fix It

    There are two major changes we need to make, and a few minor ones. The major ones involve Count Dooku and the romance between Padmé and Anakin. The minor ones are shifts in emphasis that make the movie more interesting.

    Let’s start with the assassination attempt on Padmé’s life, which leads to Obi-Wan and Anakin guarding her and makes the entire romance subplot possible.

    The assassination makes no sense. They put it down to Padmé being the leader of the opposition, but the opposition to what? The Chancellor is from her world, so Naboo is basically ruling the galaxy at this point. How could she be part of opposing her own government?

    There’s also no tension in that first explosion. We don’t know what’s happening, suddenly things are blowing up, and now we’re watching a scene that should be moving and sad between Padmé and her guard. Unfortunately, since none of the guards even have names in the last movie (or this one), let along personalities, none of this works.

    The explosion needs to almost kill Padmé. We need to see her coming down the runway, and watch it blow up, and her vanish under a pile of rubble. They dig her out and get her to a hospital, where we learn that several leading senators have had unfortunate accidents in the last few months. None looked like assassination attempts, until now. That’s why the Jedi get involved: to solve a genuine mystery.

    With this change, the confusion at the beginning adds to the tension. We care about Padmé, and we share her confusion at being targeted. Who is after her? Why are they targeting Senators? We want to know, so we want to watch the rest of the movie.

    This leads directly into our first major change: the romance between Padmé and Anakin.

    It has to be entirely rewritten, from start to finish. Anakin spends the first part of the movie glowering at Padmé like he wants to take her in the basement and do weird things to her with a pair of pliers. He spends the second half glowering at her like she’s just hit his favorite puppy. All of that, along with the lines about “teasing the Senator” and “I hate sand” and everything else, all need to go.

    Instead, their feelings for each other should be a surprise to both of them. They should remember each other, and be friendly – but nothing else – at the start. As they flee Coruscant, they reminisce about their adventures from the first movie, and catch up on what’s happened in their lives since then (this sharing will also catch up the audience, filling in details on how Palpatine has taken Anakin under his wing and why Padmé gave up being Queen to become a Senator).

    Once on Naboo, among the beauty of her retreat, they both start to relax their guards, and discover they enjoy talking with each other, perhaps too much. This should climax with the kiss on the balcony, as a mix of everything their feeling: the danger they share, their past history, the way they can confide in each other.

    The very next scene is Anakin having his nightmare about his mother and waking up in his room, sweating. We skip the fireside scene and its awkward “I’ve brought you into this incredibly romantic room to break up with you” vibe altogether.

    Instead, we let their decision about their relationship be ambiguous. Neither of them has decided to take things any further than that initial kiss. They could still pull back and stay friends, stay loyal to the causes they’ve pledged themselves to. Or they could take the plunge together, and damn the consequences. It’s not knowing that adds tension to the scenes that follow.

    Anakin doesn’t tell Padmé about his nightmare at first, but over breakfast that morning she pulls what’s wrong out of him. And when she hears, it’s her idea to go to Tatooine and look for his mother, not Anakin’s. He wants to keep Padmé safe on Naboo, and doesn’t want to put her in danger. She sees a chance to distract both of them from their feelings for each other, while helping out a friend (she might even feel her own debt to the woman that sheltered them on Tatooine and allowed her own son to risk his life to help them).

    She wins the argument, setting them on their course towards the final third of the movie and reinforcing our impression from Phantom Menace of Padmé’s willingness to take risks.

    Now instead of the stiffness of the kiss between Anakin and Padmé before they’re led out to the Coliseum to die, a stiffness that comes from it being a kiss with no risk behind it, a “might as well say this because it has no consequences” scene, it’s one of mutual discovery, of the two of them realizing that they do love each other, and deciding to act on it.

    So that’s Padmé and Anakin sorted. Now for the last major change: Count Dooku’s role.

    As written, he screams villain at every turn. He dresses all in black, he speaks in ponderous “I’ve got you now” style, and he’s played by Christopher Freakin Lee.

    While I’m a Lee fan to my core, the character as written is completely uninteresting. He’s a cackling capital-V Villain in a trilogy that’s all about how good intentions can lead you astray, about how evil can masquerade as virtue, about how hard it is to tell what’s the right thing to do.

    Dooku should be an earnest renegade. Instead of being Palpatine’s Sith apprentice, Dooku discovered that Palpatine was a Sith, and broke with the Jedi Council because of it. He didn’t tell them because he didn’t think they would believe him, or if they did that it would be because Palpatine had already corrupted them. He went from system to system, cobbling together an Alliance to fight Palpatine and bring down the Sith.

    He’s behind the assassinations, but only because he thinks the Senators he’s targeting are in league with Palpatine. In Padmé’s case, it would make perfect sense for him to add her to the list: she’s from Palpatine’s homeworld, she helped him become Chancellor, and if Dooku looks into her future, he can see the rise of the Dark Side.

    Dooku thinks he’s the good guy, doing something hard but necessary to fight a greater evil. We should see him as being very similar to Qui-Gon, if Qui-Gon had lived and disagreed more with the Jedi Council.

    He doesn’t want to fight Obi-Wan when he captures him. He makes an earnest attempt to get Obi-Wan to join him, to help him overthrow the Sith that have taken control. The scene between them should be fraught with tension, and we should actually wonder if Obi-Wan will join the rebels at this point, especially once he realizes that Dooku is telling the truth. When he refuses, and Dooku sentences him to death, it should be with regret and reluctance, not relish.

    All of Dooku’s scenes should be shifted to show the conflict within him. When Mace Windu shows up with the other Jedi, Dooku should be horrified, not triumphant. He doesn’t want to see the Jedi Order destroyed, but he can’t let them win, either. He’s in an impossible situation, and his dialogue with Windu should be a plea for his one-time friend to join him, to stop doing the bidding of the Sith.

    All the way up to the final combat between Dooku, Obi-Wan, and Anakin, he should be trying to get out of the fight, trying to find a way to work with the Jedi instead of against them. His reluctance should be clear at every point, and it should be the Jedi that act as the aggressors, that push him into fighting them.

    This will inject a sense of tragedy into each scene Dooku’s in: we know he’s only playing into Palpatine’s hands, even if he doesn’t, and we can see how the Jedi are blind to how they’re being manipulated as well. Dooku becomes a much more interesting character, and we should feel sorry for him when he dies.

    That’s the last change we need to make to the movie: Dooku should die at the end.

    He should still take Anakin out early, by lopping off his right hand. He should still fight Obi-Wan off, and then move to escape. But Yoda stands in his way, blocking his path.

    Here, Dooku refuses to fight his old master. He’s lost his way, but he’s not a Sith. He won’t go that far.

    Trapped, he turns back to fight Obi-Wan, to see if he can get out a different way. Obi-Wan has gotten Anakin back on his feet, and together they manage to fight Dooku till he is on his knees, and disarmed. Helpless, he agrees to go back with them, to face trial and punishment.

    Yoda turns to go back into their transport, and Obi-Wan as well. Dooku and Anakin are left alone for a moment.

    This is when Anakin finds out Dooku was behind the assassination attempts. Dooku tells him as part of one last plea for mercy, for Anakin to help him, and as a warning about what he thinks Padmé will do. Instead, Anakin is enraged that Dooku would threaten Padmé’s life. Filled with anger, he kills Dooku.

    Thus the movie ends with three things certain. Palpatine has grown so powerful that even the opposition to his rule is playing into his hands. Padmé and Anakin are going to act on their love while keeping it hidden. And that love, though unlooked-for and hard-won, is driving him towards the Dark Side.

    → 10:00 AM, Feb 1
  • How to Fix The Phantom Menace

    Stay with me on this one. Underneath all the Jar-Jar antics and the layer-cake of special effects is a good movie, I promise.

    But there’s a lot of work we have to do to uncover it.

    What Went Wrong

    I don't think I can add anything to the many others who have chronicled the movie's shortcomings.

    Let’s move on.

    How to Fix It

    Three major changes will do most of the heavy lifting for us.

    First, Anakin needs to be older. Preferably pre-teen, say 11-12 years old. Just this one change by itself makes so much more of the movie make sense.

    When Anakin meets Padmé for the first time, his lines are kind of creepy for a little kid. Make him a pre-teen, though, and suddenly he’s a very young man trying (and failing, horribly) to hit on an older woman.

    The Jedi’s later remark that Anakin is “too old” to be trained is nonsense for a boy that looks no older than any of their younglings. If Anakin were 12, though, and already arrogant and head-strong, those objections would be sensible.

    Second, we need a different motivation for the Trade Federation’s invasion of Naboo. I know, I know: the second movie gets bogged down in Senate procedure and no one cares. But that’s my point: the movie as written does a horrible job of making us care. The right explanation, embedded into the script, would go a long way to fix that problem.

    Instead of some vague “trade dispute”, we should have a concrete problem. Naboo has an ore that gets mined by the Gungans and processed by the land-based Naboo into some material needed for making droids. Both the Trade Federation and a rival group buy that material from the Naboo and make their – rival – droids from it.

    The Trade Federation comes to Naboo and asks them to sign an exclusive trade deal, so Naboo will only sell to the Trade Federation, which would give the Trade Federation a lock on the droid market.

    Naboo refuses, of course, so the Trade Federation cranks up the heat: a blockade of the planet, cutting off all trade to the rest of the Galactic Republic. The Senate has to get involved at that point, since the Trade Federation are breaking the free flow of goods across the galaxy.

    This is the dispute the Jedi fly in to resolve at the start of the movie: not a vague thing, but a concrete drama with greedy officials and brave (if naive) patriots facing off.

    This scenario also sets up the “symbiont circle” between the Naboo and the Gungans that Obi-Wan talks about. Without the Gungans to mine the ore, the Naboo wouldn’t be able to refine it and sell it, generating trade. In return, the Naboo provide the Gungans both money – of course – and technology, by maintaining the systems that keep the Gungans underwater cities going.

    The Trade Federation, with their invasion, break this circle. They not only take control of what industry the Naboo have, they start mining the planet themselves, using droids instead of Gungans.

    This is why the Gungans have to flee their cities toward the end of the movie. No one is maintaining them – the Naboo are rather busy – and they’ve lost their main monetary supply. Not to mention all the extra drilling the Trade Federation is engaging in, to suck Naboo dry before the Senate can act.

    Our final change is a series of small ones that add up to a big one: we need to shift both both Jar-Jar and Padmé’s roles in the story.

    Jar-Jar needs a purpose. He’s a goofy-looking character that’s supposed to provide some comic relief, which is fine in theory, but he needs to serve some use for the other characters.

    We should give him several things to do. To start, when he runs into Qui-Gon at the beginning, he should accidentally save the Jedi’s life: when they fall under the bot transport, Jar-Jar shields Qui-Gon from the heat of the transport’s engines using his large, floppy ears, keeping them both safe. When they leave the Gungan city to travel through the Planet Core, we should see Jar-Jar giving them directions, acting as their navigator. In their initial encounters with Trade Federation droids, Jar-Jar should take out a few, if clumsily and slowly. And when Qui-Gon goes hunting for parts on Tatooine, Jar-Jar should follow at a distance, unseen, “swimming” through the sand with just his eye-stalks showing, determined to keep watch over the human to whom he owes a life-debt.

    Finally, Jar-Jar, not Anakin, should be the one locked in the fighter that ultimately – and accidentally – takes out the Trade Federation’s droid command ship. Taking Anakin to Naboo makes no sense, he’s too young (at any age) and should be left safely on Coruscant (perhaps under the watchful eye of Senator Palpatine?). Jar-Jar’s goofiness fits in perfectly with what happens in this sequence, and playing the hero here sets up his presence in the Senate later on.

    Padmé’s scenes should all be shifted to show her headstrong, sometimes reckless, nature.

    When the Queen and the Jedi are debating going to Tatooine, we should actually see the debate. Her Captain should make his case for not going, the Jedi should make their case for it, and the Queen should have her handmaidens weigh in. This last will frustrate the Jedi, so used to being obeyed without question, and give the fake Queen a chance to hear from the disguised Padmé what she should do.

    And when Qui-Gon actually leaves the ship to search for parts, the Queen should send Padmé because he needs a translator: it turns out Padmé speaks Huttese. Instead of Qui-Gon playing reluctant tour guide to the handmaiden, we should reverse this. It’s Padmé who has seen poverty up close – which is perhaps why she ran for Queen in the first place – and the Jedi that has been coddled in the Inner Worlds. This change will give Padmé much more depth as a character, and reinforce the sense that maybe the Jedi are a little out of touch, a little too arrogant, to play their role properly anymore.

    A final Padmé change: in the final assault on the palace, when she and her guard are pinned down by droids, she should be the one to shoot out the glass window and insist they winch up. It’d be a nice echo of Princess Leia’s garbage chute solution during her rescue, and again show us that Padmé is able to think sideways to get around problems.

    With these changes, we take a movie that can be skipped without missing anything to one that is crucial to understanding the rest of the series.

    Anakin, the young hotshot, both too old to be properly trained and too young to be left alone, shows both great potential and great risk.

    The Republic is coming apart at the edges, its reach shortened and its ability to settle disputes peaceably in doubt.

    Padmé’s recklessness in the pursuit of what she wants lets her reach her goal, but only at the cost of launching Senator Palpatine’s career as Chancellor, paving the way to his ascent to Emperor.

    And the Jedi, assured and passive on the outside, are shown to have grown too insular, too used to their comfortable lives in the Inner Worlds to see the dangers to the Republic from within, or even to find a child as talented as Anakin in the Outer Rim.

    → 10:00 AM, Jan 27
  • How to Fix Jurassic World

    What Went Wrong

    Almost everything. Nothing makes sense: not the CEO that doesn't care about business, or the way his employees in the lab can just hide information from the rest of the company, or the kids' parents who shipped them off for a "family weekend" that didn't include them. The plan to turn velociraptors into weapons is laughable, and the park's lack of a plan to handle an escaped animal is criminal.

    But the worst part of the movie is its treatment of Claire.

    At the start of the movie, Claire is the hero. She’s a professional woman who doesn’t have time for children and knows it, who is struggling to find time for her sister’s kids – that were dumped on her, it’s clear she didn’t have any choice about the trip or its timing – and manage a multi-million dollar park, despite a CEO that doesn’t seem interested in business.

    She’s surrounded by people that want her to give up and go back to a subservient female role. Her sister wants her to pop out some kids. Her boss wants her to stop caring about her job. Her subordinate (Owen) wants her to take his orders and his termination-worthy sexual harassment.

    It’s clear that the movie wants us to find her off-putting at the start (they even dress her in white, for goodness sake, to emphasize her supposed frigidity). The intention is that as time goes on she’ll become more sympathetic, but only as she takes on a more traditional, more subservient, role: she takes off her outer clothing to expose her breasts (despite the chill of the evening), she accepts motherly responsibilities over her (frankly bratty) nephews, and she submits to Owen’s sexual advances.

    But every step along the way is a loss of her agency. By the end of the movie, she’s the selfless, unambitious woman everyone wanted her to be, instead of the level-headed boss she was. She’s gone from hero to sidekick, from independent woman to love interest.

    How to Fix It

    There's a lot that needs to change.

    We’ll start with Claire. We gender-swap the company manager and animal trainer roles. Now Owen’s role – velociraptor-whispering wilderness bad-ass – is filled by a woman, and Claire’s role – overworking manager who’s lost their sense of wonder – is filled by a man.

    The manager’s character arc shifts away from forcing an ambitious person to fit into a traditional gender role. Instead, the manager, in contact with the kids and the trainer, and getting to see more of “his” park than usual, rediscovers his sense of wonder. Through their adventures – which have to include some moments of peace and reflection now, instead of pure destruction and death – he reconnects with the reason he took the job in the first place. By the end of the movie, he hasn’t abandoned his career for a family, but the park’s creatures become more than just assets.

    We also change up the villains, which will let us give the trainer the character arc that’s missing in the original version of the film.

    The villains are animal rights activists that want to free the dinosaurs and return them to the wild. They’d planned to do the release at night while no one was at the park, but their leader (still played by Vincent D’Onofrio) convinces them to take advantage of the chaos of the I. Rex’s escape to move ahead of schedule.

    Now instead of mustache-twirling military villains, we’ve got real people with real concerns – the treatment of the dinosaurs at the park, their restrictions on breeding, etc – that you could make sympathetic arguments for.

    In fact, at the start of the movie, the trainer is sympathetic to their arguments, and perhaps has a fight with the manager about it. Over the course of the movie, though, as she sees the destruction caused by their actions, she rejects the activists' extremism and comes to appreciate the balance between commerce and science that the park represents.

    As for the CEO, we make him a Costa Rican native that was educated in the US before joining Hammond’s company. A real up-by-your-bootstraps guy, he cares about the business and making money, but he chose to build the park as a way of giving back to Costa Rica: the construction jobs, the tourist money, etc. Each one of the workers that dies is someone he knows, each one hits him hard because it’s one of his countrymen.

    Finally, we need to change the kids. They’re no longer siblings, and they’re not here as part of a family “retreat”. Instead, the older kid is American and deaf, the younger is Costa Rican and autistic. Both are there as part of a therapy camp for disabled kids the CEO wanted to host.

    The manager’s grumpy about the camp, since it’s more work for him. But the American deaf kid is his nephew; he got him into the camp as a favor to his sister.

    As part of the camp, the kids are sequestered in a part of the park that’s herbivores-only. Within this safe zone, they can roam around inside the bubble cars as much as they want.

    Most of the kids want to spend time outside of the bubbles, except for the autistic kid. He feels comfortable there, spends more time exploring in the bubbles than anyone else. This is how he finds a hidden route that leads to the velociraptor enclosure. He meets our trainer there, and develops a bond with the raptors.

    He uses this bond later in the movie, when the raptors have turned against their trainer: it’s the kid that gets the raptors to back down, and gives the humans time to escape.

    The deaf kid is too cool for most of the other kids – and can’t communicate with most of them, since he insisted on not having an interpreter – but the autistic kid finds a way to communicate with him using the HUD built into the bubble cars.

    The two become friends. Eventually the autistic kid shows him how to get out from the confines of their camp, which is why they’re MIA when the I Rex vanishes, kicking off the trainer and manager searching for them.

    It’s a lot of changes, but now we’ve got a movie where every character is sympathetic – even the villains – and they’ve all got story arcs that have them growing and changing over the course of the movie. And with the CEO knowing most of his employees, each death has meaning, each disaster is something personal. And since our antagonists are real people, causing real but preventable havok, we can end the movie with the park damaged but intact, having survived this attack, and the manager and CEO vowing to recover and rebuild.

    We can do something that hasn’t been done in a Jurassic Park movie before: end on a note of hope.

    → 10:00 AM, Nov 9
  • How to Fix Avengers: Age of Ultron

    What Went Wrong

    There's way too much crammed into this movie. We have to cover the twins' origin story and the creation of Ultron, then build them both into credible threats, and then defeat them all. Oh, and we have to give time for cameos to every other hero in the Avengers' solo movies?

    There’s barely enough time to breathe in this movie, let alone let the main cast play off each other like they did in the first Avengers.

    We get shortchanged on three fronts: the ensemble cast doesn’t get to interact enough, the villain doesn’t get to do enough to seem like more than a speed bump, and the twins have to info-dump all their backstory so you might care when one of them dies (I didn’t).

    How to Fix It

    Change the focus, and change the setting. Instead of trying to cover Ultron's rise and fall, cover just his rise: his origin and initial defeat (but not destruction). And instead of flitting around the globe, keep the movie anchored at the castle they assault in the beginning.

    Keeping the Avengers in the castle is easy: we let them find the scepter, but they can’t move it. Say its own power is being used to booby-trap it, so if they try to move it without disarming it it’ll blow up and level everything in a 10-mile radius. Stark and Banner will have to stay to study the scepter and disarm the bomb. The other Avengers will stay to guard them.

    Meanwhile, the twins weren’t captured in the initial assault on the castle. They escaped and hid, so now they come out to strike at the Avengers, using Quicksilver’s speed for hit-and-runs that let the Scarlet Witch give the team disturbing dreams while they sleep.

    We show their backstory by letting the Avengers discover it: they find a scrapbook in the twins' former cell, filled with pictures of their parents and news clippings of the collateral damage caused by Stark weapons. This will give us some sympathy for the twins, and at the same time use Tony’s guilt over his company’s legacy to push him in developing Ultron.

    From here, the beats play out much like the original movie: Ultron kills Jarvis and escapes to attack the team, only to be pushed into hiding. And where does he hide? Why, inside the Hydra machinery buried under the fortress. He uses it to build his new body, an army of android servants, and the giant engines he will activate to push up the ground under the castle (and surrounding town) to create his meteor.

    Ultron and the twins never need to meet or collaborate. The twins have their own reasons for going after the Avengers, and don’t need to team up. But the effect of both pursuing their own ends will reinforce the feelings of dread the Avengers and their team start getting from the castle, which feels haunted: a gust of wind from a speedster whipping by, the flicker of a computer screen as Ultron hacks another system, waking up in a cold sweat from a horrible dream that you feel is a vision of a dark future.

    All the while, this slow build gives us plenty of time for the characters to talk, to play off each other even as the team fractures under the Scarlet Witch’s influence.

    Our climax brings everything out into the open: the twins reveal themselves at the same time that one of the Avengers stumbles across Ultron’s robot army. The Avengers are caught fighting on two fronts, until Ultron reveals the second part of his plan: the engines roar to life, lifting everyone off into the sky, threatening extinction for the human race, with the twins' home town as ground zero.

    The twins switch sides, Quicksilver sacrifices himself to help defeat Ultron, and they ultimately succeed in preventing the apocalypse, though they lose the scepter in the final blast.

    But Ultron is not destroyed. A final shot shows the Cradle being hauled away on a truck crewed by Ultron’s robots, an ominous “Downloading” flashing on a display.

    We leave the actual “Age of Ultron” and the creation of the Vision for a separate movie, so we can give that plot the time it deserves.

    → 9:00 AM, Oct 28
  • How to Fix Riddick

    I love Pitch Black. It’s an almost perfect B movie to me, all horror and snark and very little fat left on the bone.

    After the bloat of Chronicles of Riddick, I was hoping the third movie would be a return to form, stripping away the mythology of the sequel to reveal the basics that made the original great.

    Instead, Riddick is just another male power fantasy, embracing every cliche possible, from “one man against the wilderness” to “masculine man of manliness converts lesbian to heterosexuality.”

    What a mess.

    But it’s not hopeless. There’s a good movie buried in there. We get flashes of it in the dialog given to the grunt mercs, which is cynical and darkly funny. We see more of it in the early scenes of Riddick hunting the mercs down, a horror film where Riddick is the monster.

    It’s this film we need to strengthen.

    We start by dropping the entire first third of the movie. I don’t care how Riddick ended up marooned on the world. The fact that he is marooned is what’s important, and that it happened after the events of Chronicles of Riddick. But I can learn he’s marooned there from the mercs' dialog when they talk about someone setting off the emergency beacon, and I can deduce this is happening after Chronicles when I see Riddick wearing his Necromonger armor.

    Instead of starting with backstory, the movie should open with the mercs landing. By starting there, all the mystery they encounter gives the movie tension. We know (or think we know) Riddick’s going to show up at some point, but we don’t know where or when or how. And when we find out he called the mercs there, and we read his note, we wonder when the bodies will start to fall.

    The entire first half of the movie should be given over to this Alien-like horror sequence, with the mercs pitted against Riddick, the monster in the night.

    Given more room to breathe, this part can tell us all we need to know about Riddick’s time on the planet. We can see him use his dog to trick the mercs. We can watch him use the water monsters' poison to kill one or two of the others (and let him explain in an off-hand remark that he’s immune to their venom). By using the planet as part of his arsenal, we’ll get the sense that Riddick’s been there a while, that he knows his way around, and that the mercs face an uphill battle.

    For the final half, we can introduce the rain storm. This twist forces Riddick to reach out to the (reduced to maybe one or two remaining) mercs for a truce, and now we get the scenes of a captured Riddick escaping and the tension of the mistrust between the two groups.

    Finally, Dahl’s character should have a consistent sexuality. Either she should be – and remain – a lesbian, and the sexual talk between her and Riddick rewritten into a form of oddly respectful banter, or her line to Santana should be changed to “I don’t f— little boys,” and it made clear that she’s attracted to men that could their own against her in a fight (maybe by hitting on Diaz). Either way, their lines to each other need to be rewritten to show some chemistry – either friendly or otherwise – between the two.

    → 9:00 AM, Sep 30
  • Aliens vs Predator: Which is the Better Movie?

    A friend of mine last week insisted that Aliens was a better movie than Predator. Having fond memories of both of these movies from my younger days, I didn’t believe her at first. I thought the movies were very different but equally good sci-fi films.

    I re-watched both movies to test her thesis, and man, was I wrong. Aliens is far and away the better movie, and not just because Sigourney Weaver can out-act the former governor.

    Both movies turn out to be very similar to each other, but the writing and structure of Aliens is much better, much better.

    How They're Similar

    Both movies follow a military team into an uncertain situation. This uncertain situation turns out to contain an alien threat.

    The alien threat in both cases clearly outmatches the resources of the team.

    Both squads have an Outsider Who Is In Charge along with them (Dillon in Predator, Burke in Aliens). This Outsider has a different moral code than the rest of the team, being concerned with either profit or enemy intelligence above everything else.

    The original mission in both movies is supposed to be rescue, but we find out the team has been tricked, and they’re really there to advance the Outsider’s agenda.

    The Outsider is karmically punished for their betrayal of the team by the alien threat.

    The climax of both movies is a one-on-one fight between the protagonist and the main alien threat.

    What Aliens Does Better

    Almost everything.

    The Team

    Let's start with the team, since that's who we spend most of the movie with. This is supposed to be a tight-knit group of people who have worked together for a long time, and we're supposed to root for them throughout. So the film needs to take every chance it has to communicate that to us.

    Aliens succeeds. Its marines seem to actually like each other, and function as team. We get to see them joking and talking as they come out of hyper-sleep and while they’re eating before the mission briefing. They continue to banter using their radios as the mission starts (before things go haywire).

    We also get a clear sense of the hierarchy and role for each member of the team: we know who the sergeant is, which people are carrying the heavy guns, who’s got the radar for spotting, etc.

    Predator fails to do any of this. The members of the team don’t seem to like each other at all. We don’t see them bantering, but we do see them do some macho posturing, which is not a substitute.

    What’s more, none of the team members really seem to have a clear role. They all carry basically the same weapons, they don’t work in groups, and they all have the same skills.

    The one exception is Billy, the tracker, but he’s so close to the “wise Native American hunter” stereotype that it doesn’t serve to flesh out his character, it just makes him more of a caricature.

    The Betrayal

    Next, the "turn" or "betrayal" moment, when we find out the Outsider has tricked the team.

    In Aliens this is a real betrayal. Burke locked two of them in with an alien in the hopes it would impregnate one of them, and was ready to kill the others so he could take off on his own (with the alien and its host). The Outsider turns out to be a real threat to the team, and there’s conflict generated both in overcoming his betrayal and deciding how to punish him for it.

    Predator’s betrayal is much lower key. The team’s capture of the rebel camp seems effortless, with not much risk to any of the team members. Dillon’s betrayal is just an ulterior motive for getting in the camp. He never directly puts anyone’s lives in danger, and so the protagonist’s treatment of him feels overblown and melodramatic. There’s no real punch to it.

    It would have been much better to make Dillon’s betrayal more serious. Imagine if Dutch’s team made it to the camp only to find that everyone was dead, with Anna the only survivor. She won’t talk, but they decide to take her back with them anyway. As they head back to the evac point, the team start getting picked off by the Predator. Eventually only Dutch, Anna, and Dillon are left.

    Dillon finally confesses what’s really happening: he knew about the Predator, and contracted Dutch’s team under false pretenses because his first pick got wiped out by the alien. He wants to capture it, which is why he hasn’t been shooting to kill when he sees it. He’s ready to admit that he was wrong, though, and wants to help kill it so they can all get home.

    Now Dutch has got a real moral problem: should he trust Dillon and work with him to defeat the predator? Or should he punish him for betraying his team and getting most of them killed?

    Either choice is interesting, and would have a significant impact on the plot.

    The Climax

    Finally, the climax of Aliens is done better. I don't just mean the robot-on-alien action (which is objectively awesome).

    I mean that in the Predator climax, the alien gets progressively dumber. He starts out as this advanced warrior, but eventually ditches all his advantages – his armor, his gun, his helmet – to take on the protagonist in one-on-one combat. Against such a willfully dumb and weakened adversary, how could the protagonist lose?

    In Aliens, the alien queen gets smarter as the fight goes on. We originally see her as just an egg laying machine. But she escapes from the power station before it blows up, stowing away on the ship. Once on the ship, she waits until they’re docked with the main one before emerging, and when she does she goes after the humans for food (Well, and maybe a little revenge. She does seem pissed off). She uses every advantage she has, all her strength and cunning, which makes Ripley’s victory even more impressive.

    → 9:00 AM, Sep 23
  • How to Fix Kingsman: The Secret Service

    Kingsman: The Secret Service is an uneven movie. It’s trying to both subvert and exploit spy movie clichés, and it doesn’t always work.

    The easiest way to fix it is if we just swap Roxy (the female Lancelot) and Eggsy’s roles, making Roxy the protagonist.

    The opening scene becomes Galahad giving the medal to his comrade’s daughter, not his son. The daughter grows up watching men abuse her mother and feeling powerless to stop it. Galahad plucks her out of poverty and brings her in to train for the Kingsmen.

    We make one more change, and make her the first woman they’ve ever had compete for a spot. Now she’s got two things to prove: that both women and lower-class people can make it into this elite service.

    Eggsy can be the supporting character, one of the other competitors that’s also lower-class. He cracks self-deprecating jokes about it being positive discrimination, that none of the lower-classes ever make it, etc. Roxy can give him confidence, teach him to believe in himself, and help him reach the #2 spot. When her mentor (Galahad) gets killed, and everything goes “tits up”, he’s the one she calls, even though he failed the dog test (Roxy still passes that; there’s a great character scene to be had there).

    By reversing the two characters, we move the movie away from the clichés that it tries and fails to subvert, and into “I’ve not seen this before” territory. Every emotional beat gets stronger, every fight becomes more interesting.

    → 8:07 AM, Aug 24
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