Ron Toland
About Canadian Adventures Keeping Score Archive Photos Replies Also on Micro.blog
  • Mad Libs: The Game from Looney Labs

    It’s Mad Libs crossed with Apples to Apples. What’s not to like?

    Easy to learn, quick to play, and fun even if you’re losing.

    Three things I learned about game design:

    • Pulling mechanics from two successful games and combining them is a perfectly viable way to generate a new game.
    • You don't need anonymity for voting mechanics to feel fair. In fact, letting the players present their choices can be very entertaining.
    • Unplayed cards should present options to players; played cards should record choices they've made.
    → 6:01 AM, Apr 20
  • Loonacy, from Looney Labs

    Awesome. Easy to learn, quick to play, and ye gods, addictive. Reminded me a lot of Egyptian Ratscrew, in all the best ways.

    Three things I learned about game design:

    • A little chaos is ok, so long as it's not borne out of confusion.
    • The simpler your rules are, the greater freedom you have to explore variety in the expression of those rules (e.g., the many, many different images you have to match against in Loonacy).
    • A strong theme is important. We found the Retro deck to be more enjoyable than the normal deck, simply because the theme was 1) cool, and 2) strongly expressed.
    → 6:00 AM, Apr 13
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