It’s Mad Libs crossed with Apples to Apples. What’s not to like?
Easy to learn, quick to play, and fun even if you’re losing.
Three things I learned about game design:
- Pulling mechanics from two successful games and combining them is a perfectly viable way to generate a new game.
- You don't need anonymity for voting mechanics to feel fair. In fact, letting the players present their choices can be very entertaining.
- Unplayed cards should present options to players; played cards should record choices they've made.