Ron Toland
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  • The Mandalorian: Season 2 Review

    Ye gods, it has been hard for me to avoid spoilers for Mandalorian Season 2. Even though I deliberately avoided every article, every review, still things would slide by on my Twitter feed, and then boom spoiled.

    So two of the "biggest" reveals -- well, okay, three -- were basically spoiled for me before I even started rewatching Season One.

    I...well, I hate that, so I'm going to be very careful here. The first part of my review will be completely spoiler-free, promise.

    The second part will have spoilers, but I'll label it in huge header-style letters first, so if you haven't seen Season Two yet, you can stop before you get there.

    Ready?

    Let's go.

    Non-Spoiler Review

    Season Two is a huge improvement on Season One.

    In Season One, the episodes were very much disconnected, both tonally and plot-wise. It felt like the kind of show that a network that 20 years ago would have been shown out of order on a network, because they thought no one would notice.

    Season Two finally gets its plot arc together. Each episode flows naturally from the last, and builds on it, till the final episode feels inevitable, instead of weirdly tacked-on.

    As a result, every single part of the writing is stronger. The dialog is better, because it has a purpose. The individual plots are better, because they're not mucking about, they're building to a conclusion. And we get to see more character moments from Mando, learning more about him, and how he changes over the course of the Season.

    Basically, everything that was missing from Season One is finally in place.

    And thankfully, they don't throw out the elements from Season One that mostly worked. They revise them a little, perhaps, but amidst the new cameos and characters, it felt good to see them tying into locations and events from Season One. It made the whole thing seem more grounded, more real.

    So what's not to like?

    Well, I'll save the details for the spoiler section, but basically they still don't know what to do with Moff Gideon other than have him be SO EVIL, LIKE REALLY EVIL, HE WEARS BLACK AND EVERYTHING CAN'T YOU SEE HE'S EVIL?!!

    And they can't seem to think of a good name for something Imperial other than to call it "Dark," which makes me think they drank the Dark Kool-Aid in their Dark Treehouse while wearing their Dark Hat (and listening to Dark Music) just a little too much. It's not scary at this point, it just sounds uncreative (and a little racist, to be honest).

    Finally, after all the buildup I heard online about the last episode, it was a complete and total letdown. Plot-wise, character-wise, and ending-wise. Just meh.

    SPOILERS SPOILERS SPOILERS

    This next part of the review has spoilers! If you don't want 'em, skip out now. I'm going to give you till the count of 3.

    1...

    2....

    3.

    "Dark" Troopers? Seriously? That was the best name they could come up with? The scariest name?

    And what's scary about them? They have better armor than stormtroopers, they're kind of strong? I mean, really, how are they a frightening force?

    They're obviously there so that the only thing that can rescue our heroes from them is a Jedi. Which is...so frustrating, and feels like a lost of wasted potential.

    Ditto Moff Gideon. "I'm done with the Child, you can have him"? And then Mando just believes him? Mando, who a few episode earlier we saw shoot an enemy that claimed to be disarming? Mando, who we've seen call in a New Republic hit on an entire base? That Mando?

    I don't buy it, not one bit.

    I feel sorry for Moff Gideon. They have him strutting around in that ridiculous armor, which he has no business wearing in the first place, spouting villain dialog which goes nowhere and does nothing.

    Dear god, I just remembered: "Dark Saber." Jesus Wept. What a horrible name for a MacGuffin.

    And then Luke shows up, and he doesn't sit down to chat, doesn't explain anything, just this dude in black comes up and says "Give me the child," and Mando just hands him over, no problem.

    Hahaha, nope.

    They've taken the ship. Why not have Luke stay for a bit? Discuss his plans? Get to know the Child?

    Oh, it's because de-aging CGI is expensive? Well, gosh, maybe they should have had some other Jedi come in and take the Child.

    Like, oh....How about Qi'Ra? No computer-based aging required. We know she was working with Darth Maul, so her being a trained Sith is possible. And she can pretend to be a good person, at first, who's willing to take the Child.

    But having someone actually evil, actually, interestingly evil, take the Child gives us a plot engine for Season 3, and a cliffhanger for all of us who've seen Solo.

    Instead, Luke's flown in, taken the Child, end of story. What's left to do?

    Oh, the whole rule over Mandalore thing? That's so obviously a fake problem, I don't...I don't really care.

    I might care, if Mando had to try to protect the Child while getting involved in a plan to retake Mandalore and put what's-her-name on the throne. That'd be interesting.

    But that ship's sailed, hasn't it?

    So for me, the final episode was just a big letdown. Going out with not a bang, not even a whimper, but more of a sigh.

    I think the first five episodes of the Season are fantastic. But things start to wobble in Episode Six (it was good to see Boba Fett kicking ass, sure, but did Mando really need to throw himself at that force field three effing times?), and then completely come apart in the finale.

    I don't know if I'll watch a Season Three. Having established their show once, and fixed it the second time, then thrown it all away, what's there to draw me back?

    → 9:00 AM, Jan 13
  • The Mandalorian: Season One Rewatch

    In preparation for diving into Season Two, I've been rewatching The Mandalorian's first season. And there's a lot of things I'm noticing, good and bad, about the series that I didn't pick up on before.

    Warning: Slight spoilers for Season One below.

    The Good

    I still love the decision they made to set it just after the original films. Both aesthetically, because it lets them recreate the look of those movies (which I’m still a sucker for), and story-wise, because it gives them a lot of room to play, with the Empire crumbling (but not gone) and the New Republic still finding its feet (along with everyone else). Lots of possibilities.

    And seeing characters that got short shift in the originals, like the IG unit and the Ugnaught, finally get their due as fully realized people, warms the heart of this old fanboy.

    The special effects are simply spectacular. You can tell they poured a lot of money and time into them. And it's not just The Child, either; the ships, the creatures, everything looks as good as (or better) than anything made for the movies.

    Ditto the music. I love the theme: So sparse but memorable, really sets the Western tone for the series. They keep the music low-key or gone for most of the show, which I appreciate. It's there to heighten some moments, but otherwise they know they don't need it.

    And sometimes -- not often enough, but sometimes -- the dialog crackles. I think the scene between the two speeder troopers at the open of Episode Eight is one of the funniest, most re-watchable scenes in a modern Star Wars production.

    The Bad

    Far too often, though, the dialog is clunky. There's too many times where characters point out something completely obvious, like when they reach the lava river in Episode Eight and someone actually says "That's a river of lava."

    Or the dialog simply makes no sense at all. Like when The Child approaches Greef, hand out, intending to heal him, and Greef cries out "It's going to eat me!" Which is laughably bad. Nothing Greef's seen in his time with The Child could make him think that tiny thing was going to try to eat him. It's just ridiculous.

    Often they recap something that the audience has heard already, sometimes twice. And I don't mean the whole "I don't take off my mask thing," which they obsess over for some reason. I mean actual plot recaps they have two characters give each other after we (the audience) have just seen it happen in that same episode. There's a scene in Episode Seven where Cara and The Mandalorian recap not just the situation he's in (which we know because we saw him get it in) but also why he brought her along (which we know because we saw him recruit her).

    It's not just the fact that these recaps don't make any sense in-story (because they're often between characters that know the things they're rehashing). They're also wasted time, in a show that doesn't have time to waste (only 8 episodes for season one, each only about 30 minutes long).

    Setting aside the dialog, I also wonder if The Mandalorian changes at all over the course of the season? His circumstances change, sure, but he starts out a pragmatically ruthless, honor-among-thieves type, and ends the season as...a pragmatically ruthless, honor-among-thieves type. There's no grand moment when he realizes something about himself that he wants to change, and makes a conscious decision to change it. The droid IG-11 has more of a character arc then he does!

    The Ugly

    There's so many parts of this season that make me cringe.

    Basically all of Episode Six ("The Prisoner"). For that episode to work at all, we need the other crew members to look and feel like a tight-knit group, moving and working like a well-oiled machine. That way, when they betray Mando, we'll actually be worried about him being able to take them down. As it is, he's the only member of the crew to display any competence at all, so it's no surprise when he comes out on top.

    The less said about Xi'an's "I'm a bad girl and I'm into you, Mando" shtick, the better.

    They really obsess over his helmet wearing. Too much. In a galaxy filled with all kinds of intelligent creatures, from Calamari to Tusken to Jawas, is it really so odd for someone to always wear a helmet? Re-watching it, I was struck by how much I really don't care what Mando's face looks like. I care about other things, like "Why did you leave The Child alone in an empty ship in the middle of Mos Eisley?"

    And the whole sequence with Moff Gideon...Ooof. Where to begin.

    Let's start with why he doesn't already know the troopers have The Child? The speeder guards obviously know The Child's important. They have working comms. Why don't they just tell Gideon? Because that'd eliminate the need for his "I'll keep them alive to drag out this episode" speech.

    Then he commits the sin of actually saying they know what the e-web thingy is, and then goes on to explain it to them anyway.

    Gives them "till nightfall" to talk things over, as if he cares about their lives...When, if he did care about them, he wouldn't have sprayed blaster shots into the bar in the first place.

    It's all such mustache-twirling villain stuff, I can't help but roll my eyes.

    Which is a shame, because the actor, and the character, is fantastic. An Imperial Moff, clinging to some semblance of control in his corner of space, defying the fall of the Empire. Great stuff.

    I just wish they gave him something to do other than posture and bluster. Oh, and pilot a Tie-Fighter, something an administrator who came up in the intelligence services has no business doing. It's kind of like if the Governor of Montana used to be in the CIA in the 1970's but then decided to hop into an F-22 for funsies. Just...why??

    Conclusion

    On first watch, I felt The Mandalorian was a solid B-movie in TV show form, a nice little Western story told on the edges of the Star Wars universe.

    After re-watching it, I still think that, but I'm more frustrated than before at the mistakes the series makes.

    It's hard not to compare it to Firefly, another Western-in-Space story that had a pulpy feel. The Mandalorian doesn't come off well in that comparison: It stumbles out of the gate, with clunky dialog and "villains" that don't act in ways that make sense.

    Here's hoping Season Two is better!

    → 9:00 AM, Jan 6
  • WonderCon 2019: Day Three

    Anaheim Train Station at Night, All Lit Up

    Last day of WonderCon arrived too quickly :(

    There were still plenty of good panels, though, with a great interview with Tom King in-between. And it was absolutely thrilling to see a friend of mine, local indie author J Dianne Dotson, share a panel with Cory Doctorow!

    All my notes are below. Looking forward to next year!

    Technology is Cold, People are Warm

    cory doctorow, j dianne dotson, michael grumley, s.b. divya, maura milan, maryelizabeth yturralde

    let's talk about making space for everyone by, maybe, making space-suits for everyone?

    • maura: there's a whole bunch of tech that people can modify into the suit, to accommodate themselves; for fashion, she tends to make everything black; it's kind of camouflage in a way
    • dianne: how fabulous can you make it and it's still fashionable? always wants style and function; wants to think space should be for denizens, not dilettantes; everyone should be able to go, in 2019, we should have suits that fit everyone on the international space station
    • s.b.: comes at it in an economic angle; money talks, it's often used as an excuse for not accommodating everyone; the way she approaches it in her fiction is protagonists from economically disadvantaged backgrounds having to use the tech designed for the advantaged
    • cory: works on a non-profit who wants to abolish the phrase "so easy your mom could use it", because it takes more ingenuity to use something when it wasn't designed with you in the room; "so easy your boss could use it" is a better phrase, since they're the ones bullying employees to bypass firewalls

    let's talk about some of the emotional aspects of interacting with tech (for example, apologizing to siri when asking q's)

    • maura: has book where "monitors" control the room, interact via holographic projection; you can't just order them around, though, you have to negotiate with them, or trick them
    • dianne: on the space station in her book, there's a variety of bots and drones to interact with; there's a character that has a problematic relationship with an AI that he's altered to resemble someone he used to be involved with
    • s.b.: fascinated by how tech impacts lives and relationships of people; any tech derived from our needs as human beings: to remember appointments or navigate a room or communicate with our family a long way away; teleporter's are cool, but become more impactful when think of what it can do for your life
    • cory: thinks most salient thing is not what it does but who it does it for and who it's designed for; likes exploring those power dynamics; in his book walkaway, explores the "how did that get there?" effect with the interaction of human beings and drones helping them build homes out of garbage

    another emotion we like to experience is security; problem with consuming or creating science fiction is the burden of knowledge; we have cool medical apps now, but also hackers that can go in and change medical records; how does that knowledge impact you personally?

    • s.b.: in her fiction, she turns it around; enjoys thinking about what we gain as we give up privacy; we expose ourselves to risk, but we gain so much: connections with family and friends, etc; likes the pendulum to swing both ways, showing the dark side of our tech and the bright mirror of what good things we could achieve if we wield these technologies appropriately?
    • dianne: comes from a place of wanting patient data being secure; informs how people in her books come into a medical situation, and the ethics of their privacy and possible manipulation
    • maura: something she worries about; with all the data she has to give to a company everytime she downloads an app; but there's always something about yourself that they can't get to; in her book, everyone knows a character's crimes, but no one knows what makes her tick, you have to make a personal connection in order to figure that out
    • cory: his motto: "this will all be so great if we don't screw it up"; skeptical of accounts that say we're indifferent to losing our privacy, just because we give our info to facebook; being with your friends is an unalloyed good, and we hope that we can control these companies with democratic solutions; best we can hope for is to use cryptographic tools and networks as tools to help us advocate for building a better state; there's no parallel world, no getting away from a state that is often captured by the powerful

    Spotlight on Tom King

    nothing but audience q&a :)

    recommends word balloon podcast, interviews with comics creators, awesome for people that want to break in, he listened and picked an origin story he wanted to follow -- brad meltzer's -- who wrote a novel, sent it to comics publishers, and got in

    The Art of Garbage: Writing the First Draft

    dr billy san juan, jonathan maberry, christine boylan, dr travis langley, dr janina scarlet, jonathan butler, danielle jaheaku

    how do you take that first seed and turn it into a first draft?

    • janina: lots of panic attacks and coffee; lots of late-night writing, lots of "this is the worst piece of garbage i've ever written"
    • maberry: process changes a lot; first novel, had no expectation of selling it, just wanted to see if he liked doing it and wrote something he'd like to read; hated it at various times, but wrote an outline and basically wrote to the outline; now writes the ending first, and aims for the ending; writes an outline but doesn't stick to it; "first draft is you telling the story to you, cut yourself a break" (ray bradbury)
    • christine: there's a huge different between an assignment and something you're writing on your own; some plays have taken her 10 years, and some episodes of tv she wrote in a weekend; sometime you're first draft is what's on the board in the writer's room, second draft is the outline, third draft is the first full crack at it (and might be the last)
    • travis: for him, writing nonfiction, the first draft is the book proposal

    how do you overcome the "this is terrible" voice?

    • butler: it needs to be really rough and ugly, the first draft, so those feelings of "it's terrible" come with the territory; you should feel that it needs work early on, those are good instincts, but you've got to ignore them to get the draft done
    • danielle: for her students, the hardest part is often getting started; she tells them to just write it down; don't worry about what it looks like, if you get wrapped up in self-doubt, you'll never get it down
    • maberry: a lot of us get hit with imposter syndrome; each freaking books, even the pros reach a point about 2/3 through where they email their friends saying "this is going to be the book that sinks me"; we never lose our insecurity
    • christine: yes, that text or that email that says "i'm done, i'm going to walk into the sea"; get a group of people you can send those texts to, so they can give you a reality check (and you can do the same for them)
    • butler: don't leave this room without those people; we're all here to do the same thing
    • christine: definitely work on yourself; do self-care; do not try to get rid of that voice; but pushing against it will give you the energy to do your work
    • travis: writer's group is so important, yes, even if they're outside of your genre or your area of writing; also having deadlines with that group can give you motivation to finish things
    • maberry: started the writers' coffeehouses because when he was writing his first novel he thought all the problems he was having were things that were unique to him; the coffeehouses give you a chance to see other writers going through the same problems and trade solutions
    • janina: likes the writing groups because she noticed we tend to be more compassionate to others' writing than we are to our own; these anxieties show up because we care, because we love this product so much, and we want to put it out there and see other people enjoy it; for her, keeping that person who's going to read it in mind has helped her through the dips in the process
    → 8:13 AM, Apr 3
  • WonderCon 2019: Day Two

    Day Two of WonderCon was packed with panels and interviews. I admit it was almost too much; towards the end of the day I stopped taking notes, and just sat back and listened.

    But I still took down lots of good advice, from building a career in comics to getting hired on staff for a TV show.

    Many thanks to the creators who took time away from their work and their families to share their insights and advice with us!

    Breaking in and Staying in Comics

    jim zub, max dunbar, chip mosher, ivan salazar, kiersten wing

    jim zub: currently writing the avengers and iron man; did the rick & morty vs dungeons & dragons comic

    max dunbar: artist, worked on dungeons & dragons, various comics at dc and marvel

    jim zub: unlike a lot of other industries, you can go to conventions and show off your stuff, meet people; easiest way to get started in comics is to start making comics; got his own start in animation, because it seemed easier (to him) to break into (so many people needed for every project); started doing his own comic in the evenings after work (c. 2001); what's amazing about the internet is a lot of the barriers to getting your work out there are gone

    max dunbar: x-men cartoon blew his mind when he was young; drew all the time, thought "there's a job where you get to draw non-stop"; much later, started taking his work to conventions; first breakthrough was convention in 2012, getting into a portfolio review, talking to editor directly, showing them his work

    kiwi: there's a lot of different jobs in comics: marketing, editorial, etc. lots of other ways to get in

    chip: got into comics in '82, parents let him have a subscription to rolling stone, which was a mistake, but it had an article about the dark knight, and he thought "this comic's going to be hot", so he went into the shop and bought two number 1s; soon followed with swamp thing, watchmen, etc; one his favorite comic companies at the time was kamiko: robotech, johnny quest, grendel, mage, etc; worked in a comic shop when he was a kid; somehow talked his parents into letting him take a bus from houston to san diego to let him go to comic-con when he was 16; he volunteered because he couldn't afford a badge; ended up meeting bob and diane with kamiko, who took them to a party where he got to hang out with mark hamill, ended up working for them, and then moving to boom studios and helping them staff up and become a major player, then to the movie side for oni press, then...

    max dunbar: make as many contacts as you can early on, never know when those contacts are going to provide an in

    jim zub: joined a creative community early on, they would go to the cons and then to dinner afterward, and all look out for each other as each of them got their foot in the door

    kiwi: and not only those contacts help you get in the door, but they become your support system later on

    jim zub: though if you take a hunt-and-kill approach to making contacts, just looking for the next person to help your career, people are going to notice and you won't be the kind of relationships you need to not only get in but become a better artist, a better collaborator; seek out the people on the sidelines, who aren't being mobbed, they're all important, and they can become part of your support system (and also: it's just good people to recognize the humanity in others)

    ivan: got his job in marketing not on the basis of his professional stuff, but on the strength of his fan-mix covers; because (according to chip) they were more him

    jim zub: agreed; so many people pitch stories that they don't really care about; but the biggest successes in indie comics over the last 25 years have been passion projects; nothing else is going to keep you going when you're juggling a day job and grinding this out on the side

    audience questions:

    • for jim: how do you get in the mindset for villains? jim -> when writing, he's done so much d&d, he's literally roleplaying all of it; villains are people that think they're good and can always justify how they're working towards their goals; they're driven people; if you don't know who your characters are, if you're just putting them in there because "we need a bad guy" they're not going to feel real to the reader; finds villainy for villainy's sake to be boring, always wants to find their motivation
    • if you come in later in life, with a day job, how do you balance that?
      • jim -> can be really difficult, he's still teaching, and writing at night, it's nuts and it's hard to get in the right amount of writing; like any hobby, like exercise or dieting or anything habit-forming, you need to be able to carve out that time; and hopefully the people in your life understand that and will give you your space; it's so important to stop pretending like "i'm going to take 6 months off and do my creative project", that's a lie; make incremental progress constantly, daily, and then you'll look in the rearview mirror one day and marvel at your progress
      • max -> start small, on anthologies, short comics; it's important to work on projects and finish them, put them in your portfolio; put in the daily effort you'll need to work on your craft
      • jim -> definitely don't do things like cashing out your retirement account early so you can take a year off work to produce a comic; the problem with getting advice from successful people is that none of the bodies strewn on the fields around them speak up and talk about how things didn't work out for them
      • max -> you can keep your job and work in comics, it'll just take more discipline to juggle the two
    • american market is saturated with superheroes, can you talk about pitching stuff that isn't that?
      • jim -> would not recommend trying to break in with a superhero comic; better to do a different genre, and build your rep there
      • max -> plenty of other stuff out there; his first superhero book was just last year
      • ivan -> for pitching, look at editors, see what they're working on, look for similar stuff, and pitch your stories to those editors
      • jim -> check the names in the back, be targeted in your pitches, look for the people/names in common with the work you like; when you reach out to them, be genuine, don't blow smoke, make a real connection based on your research and your fandom
    • jim: don't send generic emails out to companies; meet people, and send your stuff to them

    Spotlight on Scott Snyder

    with whitney moore, host of the DC Daily (podcast?)

    "what does it mean to have 80 years of batman?"

    • batman was one of his favorite comics when he was little; he's from New York, grew up when times square, etc wasn't considered safe; batman resonated with the problems he saw growing up, every day
    • and you want him to win, because he's the most human of the heroes; no super speed or strength or anything else

    didn't handle his first year of writing batman well; got the book when he was in a low place, was really unsure of himself; was writing short stories at the time, one of them caught the attention of editors at DC, was only supposed to do background for the book, and then suddenly got handed the whole book; thought he'd only have that one shot at batman; wasn't handling pressure well, was drinking too much at cons and parties, getting into fights with editors, etc; ran into grant morrison, who told him the only way he could deal is if made his character have a birth and death, and that's when he started working on zero year; wanted batman to deal with the problems his kids are dealing with (shooter drills, terrorism, things that scott didn't have to deal with when he was little)

    batman laughs is his chance to vent, be crazy; write the anti-batman; let loose with all his little problems like "i got stuck in traffic today"

    what is it about the horror genre that draws you?

    • was a very weird, anxious kid; lots of worries and anxieties; horror helped him deal with them
    • found a loophole in the video store: they wouldn't rent R-rated videos to kids, but they would deliver them to your home; remembers getting night of the living dead, made a huge impact on him, so bleak, so socially conscious, lived in his imagination for months
    • horror is the perfect distillation of conflict; even if you're writing a drama, you're pitting the hero against their own worst fears; if you're writing horror, you can go at it directly
    • takes your worst fear and makes you face it; takes the worst version of what you're afraid of, and makes you face it, and then you come back ok

    but even your horror has levity, how do you approach that? is a formula of timing, or..?

    • tries to throw in jokes because you need some release through the book

    always puts himself in the work; it comes from what he's struggling with personally; if you're an aspiring writer, be prepared to be vulnerable, because the only way you'll make these characters original is to bring to them your fears and problems

    advice for aspiring writers and artists?

    • you gotta write your own favorite story that day; doesn't have to be the smartest or the funniest, but the story that would change you that day
    • pragmatically; it's going to suck; there's going to be lots of years when everyone else has careers, and you're like "i'm a writer!" with no credits
    • you can't wait for the muse, you have to think of it as your real job, your secret identity, and work it like a real job
    • when he started out, he wasn't the brightest bulb in the class when it came to writing, but he wanted to do it, and so he kept at it

    audience questions?

    • writer's block is just the fear of writing something shitty; even on the days where you suck, you have to write anyway
    • what if you don't want to confront yourself on the page?
      • there's no way to avoid it; whatever you write will be you; even if you don't want to face your fears, write what about something you love, and make the villain the thing you hate, and you'll still be confronting yourself on the page

    Inside the Writer's Room

    chris parnell, gabrielle stanton, ashley miller, steven melching, ryan condal, deric hughes, bo yeon kim, kay reindl, jesse alexander, sarah watson, brian ford sullivan, marc bernardin, mark a altman

    haven't done a breaking in panel in a while, let's do that, shall we?

    focus on the staff writer today; how do they fit into the room?

    gabby: levels: staff writer -> story editor -> executive story editor -> co-producer -> producer -> supervising producer -> co-executive producer -> executive producer, and that's wobble for a while

    who hires writers?

    • mark: writers hire writers; he wrote comic books for a while, didn't work out, agent got ahold of one of his comics and said what do you want to do when you grow up; need to be able to write a pilot, need to come to LA for meetings, need to wow a show-runner, need to be able to plug holes as a staff writer; your job is to help the show-runner execute their vision
    • ryan: even show-runner has to get approval up the chain

    in order to get hired, have to get your name on a list. how do you get on a show-runners list?

    • sarah: once you've written your one great script, write your second great script; you don't know what show-runners are gonna be looking for; having a breadth of material helps; write as much as you can, because you get better with every script

    recording this for inside the writer's room podcast, which will launch later this year

    jesse, how many scripts had you written when you got staffed?

    • wrote mostly features first, got into tv because a friend did and said it was fun
    • found his voice very early on, but now he's so old that he's lost his voice
    • write what you love and what you want to see, just crank out tons of it
    • wrote 40-some scripts just to learn how to do it

    understand: the show-runner's been moving up the chain for years, and this is their one shot to get their vision out, so they want to build a room that can get their voice out there

    as a show-runner, what are you looking for?

    • jesse: had series with nbc, young writer submitted 2 spec scripts for other shows, and they were amazing and they were two very different shows, and so he hired her
    • kaye: is always looking for the writing; tip: read lots of scripts, read good ones and bad ones; most scripts aren't bad, they're just average; when you read something with a craft to it and a point of view to it, it stands out; she's looking for someone that has their craft working for them
    • mark: wrote an original pilot that got him on castle; but he'd written features for years

    when trying to get in a room, should they focus on specs or original material?

    • mark: recommend writing original material; really depends on the show runner; he prefers reading original
    • gabby: have a spec in your back pocket, because a lot of the writing programs now are asking for a spec and an original
    • sarah: have a spec because it teaches you how to write in someone else's voice
    • kaye: also helpful to learn how to breakdown a show

    when staffing colony, ryan only show sci-fi scripts, but he really wanted drama writers, because the show was meant to be character-driven in a sci-fi backdrop; also looking for diverse voices, even someone that doesn't like science fiction to find out what kind of show they would watch

    gotta market yourself to get on staff, right?

    • deric: yes, you want to pick a lane, get known for something to get on a list, and then once you're established, you can move out of the lane; writing a smallville episode got him representation, but writing a rescue me episode is what got him his first job; gotta prove that you can write, no matter your lane
    • ashley: i'm supposed to have a lane, but i've been drinking, and so i don't know the lane until i get home; been doing a lot of sword&sorcery lately; finding a lane is good advice, because it's about knowing who you are as a writer; having a ground truth you can start from is very powerful; should constantly be creating material and developing skills

    nelson, any different in animation?

    • in the early days, in the 80s, was studio staff driven; building full of writers would be assigned to whatever shows they were doing
    • then it became a freelance model, with single show-runner
    • now it's more like tv model, with staffs of writers working on show
    • want to emphasize that it's important to find your voice and where you fit, because it'll be soul-crushing to be stuck somewhere you're not happy working in (imagine being stuck in a show type you don't like for 4-5 years)

    what sets a good script apart from a bad script?

    • ryan: voice; it's the hardest thing to quantify, but when you read a cormac mccarthy novel, you know it: that's a voice; that's the thing that leaps off the page, especially for people reading tons of scripts every day
    • jesse: looks for craft in the scene; needs someone who can tell a story and knows the format of tv; know how to tell a story in a scene
    • kaye: no more excuses for not having the right format for your script; when reading for a competition, knew she had a good script just from the way the writer started off the episode (just five pages in)
    • sarah: it's character; wants to feel like she knows those characters; nothing more boring than a cop show that's just about cop stuff; hook her with the characters, and then she'll be into everything else

    what's a good pilot character?

    • jesse: put specifics in it; don't say "i love a car" say exactly what car; this is nuts and bolts stuff that'll make your work stand out
    • marc: it's a character that's never satisfied; the show is them trying to cross that gulf between where they are and what they want (ex: buffy and her need to be normal); mulder is much more interesting before he finds his sister

    brian: got in through the warner-bros workshop; made it through a scene of house he wrote

    what are options out there for getting in the room?

    • warner brothers writers' workshop
    • abc/disney
    • writers on the verge (nbc)
    • cbs writers' mentoring program
    • writers' assistant is another way in; they're the keeper of the wikipedia of the show, they keep all the notes and all the discussion from the room; they have to take everything and collate it into coherent thought at the end of the day, and send it out to the writers
    • marc: don't be a dick; conduct yourself with grace; a lot of this business is people you know, and if you're a dick, people will find out and they won't want to hire you
    • also: don't go on twitter and tear other shows down, it's not a good way to get known; people look at your social media when considering whether to hire you
    • sarah: twitter is an optional platform with real-life consequences

    audience questions:

    • can you be too old to break in?
      • marc: got first staff job at 43 years old
    • what about show bibles?
      • deric: no do not write the show bible, the show runner has that and they don't want to read yours

    kaye: don't save anything from the pilot, don't assume you'll get a second episode; just blow shit up in the first episode, and deal with it once it gets accepted

    Writing Fear

    nelson soler, lia martin, kristine huntley, kayreth williams, suzanne park, teresa huang, ken choy

    feeling fear makes you a writer; wants to create a safe space; teach you how to utilize it

    if you don't have a writing support system, get one, to help you through your periods of doubt

    take those traumas you've been through and turn them into fodder for comedy; it can be very cathartic

    one method to add the comedy: have a character that can do things they wouldn't normally be able to do (example: if they have cancer, there's a lot of taboos they can break)

    the rules: be funny, be honest, and be ugly; if you're going to go (expose trauma) go all the way; dig deep, write all the ugly into the script

    "all procrastination is fear"

    epiphany: the fear never goes away; you have to learn how you're going to live with it; stop fighting it or feeling bad about having it

    technique: use creative kindling; give yourself 5-15 min to write something else: from a writing prompt, or a diary complaining about how things are going; then set timer and write during the whole time

    every story is about fear; fear gives you the stakes, and the tension

    take your fears and build them into stories, that'll make them resonate with other people

    for a tv show, need to take that fear and make it big enough to form an umbrella for 100 episodes of a show; example: fear of failure in college, make the college a super-prestigious place where failure means derailing your entire life (and maybe ruining your family): now all the normal events and stresses become much more dramatic

    → 8:00 AM, Apr 2
  • WonderCon 2019: Day One

    I feel like a real test of a good Con is one you can attend by yourself and still have a good time.

    WonderCon passed that test this year, with flying colors!

    My wife couldn’t make it this year, so I was on my own. But the panels were fantastic, the dealers in the exhibit hall were warm and friendly, and everyone in general seemed to be having a blast.

    I also learned a lot about world-building, dealing with fear while writing, and what to expect when trying to break into comics or TV writing.

    My notes from Day One are below. I’ll post Days 2 and 3 later this week!

    Fantasy Set Decoration

    sam sykes, mary e. pearson, tricia levenseller, kali wallace, livia blackburne, with nadine armstrong

    kali wallace: has a PhD in geophysics

    dr livia blackburne: wrote first novel while researching neuroscience of reading

    to sam and livia: what was the first thing you did when creating new world to make it stand out and be different?

    • sam: i don't know, i just started writing; details of a different world comes after; my worldbuilding technique is all about designing things that will inflict pain and suffering on the main character, and everyone's pain is unique; started with the protag with a cool gun, made the gun sentient, then it just spiraled out from there
    • livia: akin to sam, starts with something really cool, had an image of snakes while hiking in san diego, thought about how people inject themselves with venom to get immunity, what about a rite of passage where you have to build up your immunity and then they inject you with three types of poisons and if you survive, congrats you're a healer; flowed from there to what kind of society would that be, etc

    to mary: how do you keep a long-running world feeling fresh?

    • map on the inside, 12 kingdoms, trilogy only explored three kingdoms, all kind of different, gives glimpse of how world works, built on ashes of bygone civilization, in the spin-off duology, set in a very different geography; geography informs a lot of how people live and how they dress, etc; every little culture on our planet builds their own mythology, and the point of her series is to explore different mythologies built by these different kingdoms

    tricia: wrote two novels with lots of swordfights, didn't want to write more swordfights in her next book, but needed an action hook, so thought of gimli and his battle-axe, so decided it'd be cool to do battle-axe fights, so from there thought "why would you use a battle axe? it's not very practical...what if the monsters have tough exoskeletons and the only way to get through them is with a massive battle-axe?" and went from there

    kali: changes her worldbuilding based on the perspective of the main character, thinks a kid would notice different things from the world than an old person would or a 12-yr-old, etc

    sam: cool stuff alone is not enough to tell the story, it only matters as much as it impacts the character

    livia: tends to not like reading journey novels, but then she wrote one, and needed to figure out how to deal with it; had things happening in two far apart locations across a big empire, had to figure out how they communicate, etc; in the end, pushing her characters out let her show off the empire, and created challenges for the characters that made things more interesting

    tricia: had to give her character a reason to come back home, even when she didn't want to; likes tackling problems that are really hard; thought "i'll just have my characters kill a god," but didn't know how that would happen; important to keep in mind what a character's goals are, and what problems they have to deal with

    sam: people will remember gimmicks, magic systems, all that cool stuff, but it's not what makes you go "oh!" and tell your friend about the story that hit you; it's all set decoration unless the plot and characters pull you through it; the world-building feels more thorough when we see the impact of things on a character (or characters) that we like

    mary: the world has to help carve and mold the character; if we can plop them in another world and their problems are the same, then either the character's forgettable, or the world is

    sam: magic system in most recent book has a price; it's a deal with an eldritch creature that takes part of what makes you, you; was him being lazy, instead of having to worry about the impact of magic and the price, just made it directly affect their personality

    livia: went into a series of questions to look into how people tick; like what if you lose your memory? and while it's gone you fall in love with someone you despise? and then what if your memory comes back?

    tricia: main character was betrayed by close ally; wanted to explore how do you work to get trust back once your trust has been broken?

    mary: her character came to large fork in the road; even while writing it she was wondering what her character was going to do; part of the fun of writing is looking at choices and how we make them, and how we learn to forgive ourselves

    tricia: had a lot of fun making monsters in her last book; took her fears and made monsters that encapsulate them

    how to build a good magic system?

    • start with what your character needs it to do, and then make it cause more problems than it solves
    • pay attention to whether magic is innate or trained, because that'll affect how your character experiences it

    how much worldbuilding changes over drafts?

    • mary: has a lot of it in her head before she writes, it feels a little flat in her first draft, and gets richer from there, but nothing changes radically; most important thing is to go back and ensure it's all consistent from beginning to end
    • sam: you can always flesh something out later, but if it doesn't impact the characters, the reader won't care

    Pak Talk!

    greg pak

    grew up in dallas, tx

    shows some of the earliest comics he made, from when he was a kid

    went to film school, made a movie called "robot stories", then got a gig writing comics for marvel

    best-known for planet hulk, also co-created amadeus cho, who even became the hulk for a while ("the totally awesome hulk"), got to put together a superhero group called the protectors (largest group of asian-american superheroes)

    also wrote "the princess who saved herself" and "the princess who saved her friends" (went to college with joco, based these on his song)

    with boom! studios, done "ronin island" and "mech cadet yu" (creator-owned comics)

    what he does: combine genre hijinks with real emotional storytelling

    things he thinks about while working on these stories:

    • heroism: how does that work? heroes don't do the right thing all the time; characters are trying to do their best in a complicated world; he really enjoyed writing superman, there's something compelling about characters that are really concerned with other people
    • written several sequences where monsters turn out to not be monsters, and it's the hero that recognizes their non-montrousness
    • diversity: he's biracial, half-korean, half-white (his terms), very conscious of the need for justice in the world; "why isn't there an asian kid in peanuts?"; now that he create comics, he's consciously bringing in more representation; it's great to get one diverse character in there, but when you get a whole bunch of them together, you get to show the diversity within the diversity, and no one character has to stand in anymore for everyone in their group (immigrants vs second-generation vs third-generation, etc); and this isn't new, matt murdock is a great character because he's very specifically irish catholic
    • he's also noticed in a lot of stories with biracial histories, they become tragic backstories for someone else, or they're always being torn by their two cultures, instead of the real experience of people that just live as 1/4 chinese, 1/4 white, 1/2 black, etc.
    • kingsway west: chinese gunslinger searching for his wife in an old west with magic

    Science of Game of Thrones

    dr travis langley, tamara robertson, allen pan, steve huff, jenna busch, jonathan maberry

    q about joffrey: he was poisoned, and that poison seems to be similar to some real ones?

    • travis: there's so many ways to poison joffrey; he dies fairly quickly; he's checked with his chemist friends; can mix up different poisons with belladonna, and several others, but it seems to have been strychnine (rat poison)

    let's jump to wildfire

    • tamara: definitely similar to greek fire, but even more so like napalm, in the way it sticks to its victims and can be launched long distances; greek fire was famous for being able to float on sea water and explode on impact
    • travis: napalm was actually around in world war ii
    • jonathan: martin inspired by napalm, he thought it was one of the most horrific things ever invented
    • allen: have to address the fact that wildfire burns a very bright green; boron, for example, will burn green (borax mixed with rubbing alcohol); copper also burns green; "don't do that, but that's how you would do that"

    let's talk about the ice wall: could you build one? and if you did, how would it work, and could a dragon take it down?

    • jonathan: no, you couldn't do it; it's too big, the temp's not cold enough for it; you'd have to sculpt a glacier
    • allen: 700 ft tall, 300 miles long; 300 feet wide; 6 trillion gallons of water; the entire flow of the mississippi river for 15 days (!)
    • tamara: u of alaska looked at this, for it to be 300 ft thick, would need to be 20 miles (?) thick at the base
    • travis: what if it wasn't all ice? their great wall froze over
    • allen: no way, we're still talking an order of magnitude bigger than the great wall of china
    • jonathan: also, the whole idea of a dragon flame taking it down; i know it's dead but they had it breathe flame for 2 minutes, that's too long; also cruise missiles couldn't have taken that thing down, let alone a 2 min flame; but where does all that gas come from?
    • allen: dragons, breathing fire, closest actual animal is a bombadier beetle; the beetle has two glands in its abdomen, has hydrogen peroxide and ??? mixes the two together so the two react and boil, expansion of steam is enough to shoot those chemicals out of its butt at those temps (to defend itself); is lethal to smaller predators (spiders, etc); hypergallic chemicals: rocket propellants that combust when mixed; his two candidates? hydrogen peroxide and kerosene; that would work, but doesn't cover the volume
    • tamara: can look at cows if you want it to come out of the mouth; cow produces 66-132 gallons of methane in a day; just before the dragon died we see a huge sac under the throat burst, it could be holding the gas there
    • travis: there's a discworld book where that is how it works for their dragons: they fart fire, and it's how they fly

    dragon flight?

    • travis: dragons have 2 legs, and then the wings! no four legged things with the wings
    • allen: devil's advocate here: pegasi have six limbs, maybe dragons and pegasi have a common ancestor?
    • jonathan: also the mass to weight ratios are completely wrong, there's no way it could fly because it's too heavy; for the show, they studied how birds and bats fly, so they do some cool stuff when they take off, but they get airborne way too fast
    • tamara: but it could be thermal currents, giving them extra lift?

    let's talk about valyrian steel and dragonglass steel

    • steve: idea behind valyrian steel is that it's a sword of loss; similar to damascene steel in our world, because it was a lost art; both damascus and folded steel you're looking at layers; different from japanese swords, which tend to be harder, with a soft core, which makes the edge brittle (so they would never go edge-to-edge when fighting); so we have methods of forging steel that's similar to valyrian steel; and dragonglass is basically obsidian, which can be quite sharp and strong, but can snap
    • travis: what about under high heat?
    • steve: that's where you get into the fantasy bit; a real sword should have a bit of flex, you should be able to bend it and it come back to true; but under high heat, it'll damage the blade and it'll become brittle or start to warp
    • allen: if valyrian steel is lost, wouldn't melting it down and then making two more a terrible way to make a sword?
    • steve: yes; in the real world, if a sword breaks, they would just resharpen it an use it as a smaller weapon; also forged blades are stronger than anything that's cast
    • jonathan: q about the obsidian: that's chipped, not forged; they're bringing in a swordsmith for those, wouldn't you rather get a sculptor?
    • steve: definitely would want someone that has experience with knapping, not forging

    what about jaime learning to use his other hand?

    • steve: he and his students train with both hands; just because we never saw jaime train with his other hand, it doesn't mean he couldn't do it
    • jonathan: surprised they didn't go into that; he trained with both hands as well, with jiu-jitsu; losing one hand might make him a lesser swordsman, but he'd still have a great deal of skill
    • steve: most of combat is mastery of concepts; he's not going to suddenly lose those skills because he lost a hand

    psychology question: let's talk about hodor; anything that would cause someone to continually repeat one word

    • travis: yes! expressive aphasia: the person has trouble with communication that they previously didn't have, because of a brain injury; dr broca, the researcher that the language area of the brain is named for, had a patient that said "tan"; when travis was an intern, he had a patient who could only say two words: "party" and "shittin"

    let's talk about white walkers: could they exist? wouldn't any liquid left in the body freeze?

    • allen: ok, we're gonna talk weird animals again; like, how are the white walkers even moving around if they're some kind of frozen? there's a wood frog in NA, can be frozen solid for up to 7 months at a time, and when spring comes around, it's fine; creates glucose and urea in its cells, that act as cryoprotectants; lowers the glass transition temp of tissue; main issue with walking around, is that it should not be able to move; he proposes, as part of their conversion process, they develop these cryogens in their tissues
    • jonathan: there's a couple other squirrels and creatures that freeze like that, but they don't move; each zombie book he writes, he has to mug a bunch of scientists to come up with different theories to make zombies make sense; closest he ever got were parasites that hijack the nervous system to operate it after the loss of intelligence; but the cold factor you can't get around, there's nothing that allows frozen tissue to be flexible enough to walk; they don't act according to any laws of physics in those fight scenes
    • allen: i would like to counter, with the idea that, the temps around the wall can't be that cold because there's a forest there; there's a lower limit to the temps there
    • jonathan: so as winter arrives, they should freeze?
    • allen: not if they invade westeros! i think that if you took a dead body, and reanimated it, and injected it with glucose and urea, and put it in a tundran environment, where there are still dire wolves, i think that body is still mobile

    what about the psychology of evil?

    • travis: narcissism isn't enough; you need the dark triad: sadism, narcissism, and psychopathy; people with just one of the three can be high functioning and members of society; there's a measurable difference in brain activity with psychopaths, particularly in the p3 wave, so they think there's a biological component, but they don't know; current theory is that they might have some kind of very early brain injury; and the novels mention joffrey having had a brain injury early in life
    • tamara: there's also the genetic anomaly of being born from twins; they see increased incidents of schizophrenia with incest

    audience questions:

    • is there some way for daenarys to have gone into a pyre and coming out ok?
    • why the irregular seasons? tamara: a volcanic eruption, around valyria, would both explain the long winters and the sheer amount of dragonglass they have (as well as explaining what happened to valyria); reference: explosion of krakatoa in the 19th century, which erupted in southern pacific but affected winters as far away as europe
    → 7:48 AM, Apr 1
  • Notes from WorldCon 2016: Day Four

    Non-anglophone authors you should know

    • dr schaff-stump: japan and russia
    • kastersmidt: born in texas, living in brazil
    • dr lyau: specialty is french sci-fi
    • takacs: hungarian, lots of hungarian sf has not been translated yet
    • schwartzmann: reads russian, ukrainian and polish; has done translation work
    • schwartzmann: russian writers: bulgakhov (magical realism, 1920s and 1930s)
    • takacs: strugatsky brothers; stanislaw lem, especially the cyberiad; rana ras;
    • lyau: france produced second-most varied scifi tradition; planet of the apes; their golden age was the thirty years following jules verne's heyday; maurice renard; french new wave post-1968; robita; de nizorres
    • kastersmidt: hector hermann oesterheld (argentinian, was killed by junta for publishing comic)
    • schaff-stump: has handout with japanese names; since japanese novels are often turned into manga and anime, can often find those in translation even if the book hasn't been
    • schwartzmann: for chinese scifi, start with three-body problem, first volume had to adhere to communist standards, second was a little looser, third volume he completely jumps out of the box; tor is releasing "invisible planets" collection of chinese short stories translated by ken liu
    • takacs: yerg dragoman (the white king; bone fire); adam bodor (the sinister district)
    • fantastic planet: was based on french novel called "humans by the dozen"
    • lyau: start with the pulp novels to brush up on your french
    • kastersmidt: if you haven't read borges, do so; camilla fernandes (brazilian); also check out the apex book of world science fiction, runs to four volumes, collects stories from new authors from around the world
    • schaff-stump: hex (from dutch author) was rewritten for us edition, not available in strict translation
    • tiptree award is going out of its way to bring non-english scifi to anglophone attention (check past award winners)
    • takasc: african sf: afro-sf anthology series; african speculative fiction society website will soon go live
    • first emeriati science fiction publishing house is opening its doors
    • omenana: african sf in english (online)
    • german scifi: andres eschbach, the carpet makers (?)
    • ukrainian literature: vita nostra, available in english, by sergey and marina ____, basically the magicians

    Promoting Yourself as an Introvert

    • tamara jones: writing since seven yrs old
    • doesn't leave the house much
    • lives in small town iowa
    • has four novels, first won compton cook award
    • had to suddenly start speaking to a lot of strangers and big crowds
    • hard to relax
    • introverts are like onions, have awesome core, but many many layers of protection on top of it that prevent people from getting to know your core
    • on panels, need to let hair down, but you can hide behind the table for safety
    • editor liked just first 66 pages of first book she bought, had to rewrite everything else, which completely changed her plans for the second book; so: don't write the next books in a series until you sell and finish the first one
    • some people don't want to let you talk on a panel, but don't get aggressive, that doesn't come off well
    • readings are the worst
    • but: get your ass out of the chair, gives you better diction, more control; move around, even though there's no where to hide; it's performance art: talk about self, talk about book, read short pages (two pages), then talk about it, then two more pages, then talk about it (make it different works or passages for variety)
    • find whatever it is that gives you feeling of safety (small sweater, lucky socks, etc) and wear that to the reading to help you feel safe and able to be yourself
    • has had three stalkers already, so no one knows where she lives (deliberately)
    • tries to avoid the parties; but when you're starting out you have to go because editors and agents will be there; grab a drink, wander around and listen, take a drink if you get nervous
    • what do you do when drained? Find a capsule of solitude somewhere: a quiet corner, maybe even the restroom stall, close your eyes and be alone for 15 min
    • editors love to talk about their work; her typical question is "what's the best thing about your job?"
    • need one sentence description of each of your books
    • also need one sentence description of yourself "i slaughter people on paper for money"
    • thinks introverts should not moderate, have to insert self and take control, which introverts are not good at
    • don't overprepare for panels; whatever you prep for will probably be thrown out the window as soon as the panel starts
    • at end of the day, selling self, if you do that people will want to buy your books
    → 6:00 AM, Aug 25
  • Notes from WorldCon 2016: Day Three

    Flash Fiction: Short but not easy

    • betsy dornbusch: writes mostly epic fantasy, used to buy flash
    • anna yeatts: flash fiction online owner/publisher, also writes flash
    • caroline m yoachim: just launched collection with fairwood press
    • flash: definition varies greatly; over 1,500 wordsis definitely not flash; something you could read in five minutes
    • yeatts: want a full complete story in a coffee break; still want a complete story arc, pared down to the essence
    • vonallmen: looking for the pop of "oh, wow" in just a five minute read
    • wowell: couldn't write GoT in flash
    • yoachim: now i want to write that
    • wowell: customer service call for death ray works really well in flash format; sci-fi comments thread works really well as flash
    • dornbusch: don't do vignettes about the sun, they don't get bought
    • yoachim: great focusing on small piece; focused emotion, etc; great for putting hints of the larger world in the story, rest up to reader's imagination
    • favorite stories?
      • yeatts: grobnak ama
      • running of the robots
      • first story from daily science fiction: story with three substories, and the meta-story, all in 1,000 words
      • strain of sentient corn writing to monsanto
      • if you were a dinosaur, my love
      • six names for the end
    • what skills are important?
      • dornbusch: editing; revision; the shorter the length, the more powerful
      • dornbusch: likes humor in flash, but not the punchline
      • wowell: need to recognize how many plots and subplots you can fit into each story length
      • vonallmen: ability to focus on tone
    • send mothership zeta your cat stories (joke)
    • yoachim: so much needs to happen in the first paragraph: need to tell reader what they're in for, little about their world, the action, tone, everything
    • dornbusch: try telling story where reader knows the secret, usually it's better than hiding the secret from the reader
    • wowell: if you like twists, do it at the beginning, not the end; starting with the twist will get me reading
    • yoachim: remember can play with your title, do a lot of setup there
    • current markets?
      • flash fiction online; daily science fiction
      • unsung stories (uk)
      • fantasy and science fiction takes some flash
      • mothership zeta
      • vestal review
    • lots of calls for flash, but don't give it for free
    • yoachim: targets markets that specialize in flash fiction
    • uncanny magazine does flash
    • fireside fiction does flash and shorts
    • nature runs flash fiction
    • flash one of the few markets where second person won't overstay its welcome

    The Art of Worldbuilding

    • amanda downum: necromancer chronicles
    • luc peterson: runs civic innovation office
    • peter tieryas: fiction where japanese won world war ii?
    • downum: need fresh ideas, sense of wonder, in showing this new world
    • bear: burroughs first to do world-building in science fiction
    • downum: likes to start with character and scene, let world unfold from there; likes characters to pick up and interact with objects in the world, rather than just moving on a sound stage
    • patel: starts with what a society values most, and what they fear most; what do they invest in, what do they build walls and defenses against
    • bear: receives a vision; might take years to stitch visions together into a story
    • what do you need to know? How many doctorates?
      • bear: english major, don't know anything
      • downum: ditto
      • patel: need to know what touches your characters; need to have lots of prior work done to know what this is before writing
    • downum: has someone ask her questions, to reveal those things she hasn't thought of, those pieces she hasn't built out herself; really good if someone that doesn't read genre, they come at it from a completely different angle
    • tieryas: even things (research) that don't show up in the book can be valuable
    • bear: history of asia a target-rich environment for mining world-building ideas
    • how do you put limits on the research?
      • downum: hard, but do a little at first to get started; when come across detail to fix later, mark in brackets and keep going; do more research afterward to fill in details, etc
      • patel: timebox your research time so you push yourself back into writing; can be iterative, don't have to answer all questions at beginning, questions that come up during writing can give you chance to do focused dive into research again
    • patel: shorter work is, less research you'll have to do, but you may have to do very detailed research into a single focused topic
    • downum: likes first person for short form, but at novel length it's like being stuck in an elevator for a very long time, so prefers third person multiple perspective
    • patel: look for opportunities for drama and conflict in all worldbuilding; how would your characters tell their history? How would their enemies tell it?

    How to Handle Rejection

    • gail carringer
    • wallace: stopped counting at 1,000
    • worst rejections: ones that are really really close to acceptance
    • wallace: never count on money until the check clears
    • carringer: rejection is evidence that you're trying, that you're sending stuff out
    • best rejection?
      • carringer: rejection was so nice, went back with later work, has been her agent for ten years
    • carringer: don't fall in love too much with a particular book, be willing go move on and write more and try something else
    • reader reviews are not for you, they're for other readers
    • carringer: would tell younger self to try different genres and styles earlier
    • carringer: never ever ever respond to a rejection
    • wallace: btw, anything you post online, anywhere, is a response, and is a bad idea
    • carringer: some agents/editors will be full up with authors in your genre, and so will reject you because they don't want to take on any more
    • remember that they're rejecting the product, not you
    → 6:00 AM, Aug 24
  • Notes from WorldCon 2016: Day Two

    Enjoying urban fantasy

    • diana rowland: white trash zombie
    • melissa f olson: tor.com novellas
    • what do you like about uf?
      • city as character
      • looking at things just a little differently
      • what if your gross terrible neighbor was a real monster?
      • a way to crack open the puzzle of the weird world we're in and understand it better
      • it's a way to be sneaky: can talk about deep things in a fun way, with people that don't notice
      • perception: history has been edited down from multiple conflicting perspectives; urban fantasy lets you deal with these different perspectives for more immediate events
      • no real bad guy: bad guy is someone pursuing their goals in a fanatical sense, still think they're the good guys
      • people are always writing urban fantasy from their primary experience; in feudal days it was fears from lord of the manor, today it's shopping malls and steelworks (instead of fairy rings)
      • changeling stories are ufo kidnapping stories, just told in a different time
      • uf is the intersection of contemporary fiction and fantasy fiction
      • danger: to cover over real experience with a fantasy gloss; example: the magical homeless people of the 80s)
      • can use unreliable narrators to try to avoid the problems with covering over messy experience
    • why first person?
      • immediacy
      • tight perspective
      • noir influence: almost all first person, huge influence on urban fantasy and its style
    • adrian mcinty: leicht's favorite irish noir writer
    • rowland: j d robb's books

    Finance for writers

    • put 40% away for federal govt, 10% for state, pay quarterly income taxes estimate, will usually get something back at the end of the year
    • most first books don't make back their $5,000 advance
    • don't quit your day job, even after signing tge first contract
    • some contracts don't last past 2 or 3 books
    • not a steady income
    • be careful with your money; lots of authors aren't good with their money
    • get good agent: writers tend to not read contracts, approach it very emotionally; good agent will catch things and get you the best deal possible
    • okay to lose money on your craft at first, but have a budget and be aware of it
    • spend money on your craft (take classes, do workshops) and your network (attending cons, etc)
    • but: if you're at cons, write down what you want to accomplish before you go
    • if you self-publish, spend money on quality: an editor and a cover designer; everything else you can half-ass, but not those
    • keep all receipts for your craft in a shoebox, use them (plus your spreadsheet) to fill out your schedule c for your taxes
    • if you don't make a profit every seven years, the irs considers it a hobby, not a business
    • average income for writers is $5,000
    • don't quit your day job until you have 2 years' worth of living expenses saved up
    • rule one: write, finish, send it out
    • one benefit of incorporating is the ability to defer income from one year to the next (should you score the $70,000 advance)
    • 78% success rate for publishing projects on kickstarter if they get 25 backers; difference between people that are prepared and know what they're doing and those who don't
    • bud: turns profit every 5 years; how? Doesn't report all his expenses that year
    • lots of ways to use kickstarter: events, book tours, playgrounds inspired by literature, self-pubbing books, magazines; can get really creative
    • margot: think of marketing as sharing these stories you're passionate about with others and inviting them in, not "selling yourself"

    Idiot's Guide to Publishing

    • all scifi community on genie network at the time
    • doctorow hadn't written a novel yet, so got karl involved
    • patrick: liked it because it was very practical
    • rejectomancy: shouldn't read too much into rejections; form rejection could be from someone that loved it but didn't have time, personal could be from someone that doesn't like the story but likes you personally
    • schroeder: never sold any short stories to the magazines, has only ever sold stories to anthologies
    • at the time, discussion over ebooks concerned fact that they never go out of print, so publishers argue that they don't have to revert the rights to the author
    • would not try to write today, because has no idea how to get into the field now

    Nifty Narrative Tricks

    • bear: what character is like matters less than how you handle the character
    • kowal: people want the familiar in the strange; familiar makes you feel smart, the strange is compelling; when have character engaged in activity or emotion that readers find familiar, then when i engage them in something weird they already have a hook
    • kelly: characterize people by what they own. before walking them on stage, go into their room, or their car: what's there? is it messy? neat? what's hanging on the walls? bonus: gives you things to use later in the plot
    • walton: writers get some things for free, and some things they have to learn; easy to teach the things you learned, but almost impossible to teach the things you got for free; she got interesting characters for free, so...story is contract with reader, try to get what story is right up front so reader doesn't feel betrayed
    • bear: beginning writers make mistake of writing passive characters
    • bear: give the character something to love; instantly makes them more engaging
    • gould: best way to intro tech is to show it when it breaks down; very engaging to intro character when frustrated
    • kowal: frustration will show what character wants, what they love, and give you a measure of their competence
    • kowal: figure out what character wants, and smartest way for them to get it, and then you block off that way (and keep blocking off ways)
    • walton: __ starts with character really having to go to the bathroom while giving speech on history; is pure exposition but you don't care because you sympathize with having to use the restroom
    • walton: farmer in the sky (heinlein) has similar trick, with tons of worldbuilding done in describing a father and son making dinner
    • term: incluing
    • kelly: how can you tell beginning from middle from end? beginning -> middle: character goes through one way door, and can't get back to the start; middle -> end: character goes through another one-way door, and story has to end one way or another
    • kowal: stakes are something particular to the character; we're all going to die, so death is not great stakes; "you're going to lose your right foot" is more personal
    • kowal: focus indicates thought; what you're looking at is what you're thinking about; rhythm and breath: same action at different speed gives you different emotion; how long you linger on something shows how important it is to the character
    • walton: pacing very different between genres; same story told at different pacing can change the genre of the book
    • kelly: look at the story; if you see a section of solid text or solid dialog, that's probably a pacing problem
    • common mistakes?
      • bear: starting with bloodbath, before you care about the characters
      • kelly: end of story is not the climax, you need a moment for the character to come to grips with what the climax means for them
      • gould: leave some things for the reader to figure out from context
      • kowal: starting with way too much backstory; solve by getting deeper into point of view
      • walton: too fuzzy, character not in focus; can fix by switching to first person, forces you to focus on personal experience
    • walton: often rushes endings, has to go back in and fix pacing after draft finished
    • kowal: best trick: dumping exposition into a sex scene
    • kelly: world-building will happen almost without trying; less you can do of it, the better

    Evolution of Epic Fantasy

    • tessa grafton: the united states of asgard
    • sarah beth durst: queen of blood
    • epic fantasy: need close in shots, and medium shots, and landscape shots, all mixed in
    • leicht: research into irish time of troubles taught her everything involved in world-building: how economics is tied to politics is tied to religion is tied to class is tied to language
    • kate elliott: crown of stars
    • leicht: viking skeletons found in bogs: no one checked if they were male or female; many of them (warriors) are female
    • elliott: archeologists finding statues mostly female, labeled one male statue as priest-king and all female as just "fertility", then were mystified as to why they kept finding female statues
    → 6:00 AM, Aug 23
  • Notes From WorldCon 2016: Day One

    Writing fight scenes

    • perspective of character that has been in a fight versus one that never has is completely different. People who experience regular combat (bouncer) have different frame of mind and see things differently
    • also person not in fight can see things that those in the fight can't
    • can use training sequence to describe the moves in great detail, and then keep it brief when the actual fight happens
    • daily exercises or training routine can serve a similar purpose
    • fight's aftermath: talk to emts and paramedics about the kinds and causes of trauma they've seen
    • think of fight musically, with rhythm of blows and building to resolution in a limited amount of time
    • don't forget: characters that have been in a fight are going to carry injuries with them for rest of book
    • remember that fight is happening because of conflict, two or more characters that want different things, and they'll be thinking about their goals during the fight

    50 years of star trek

    • people knock the new movies, but even old movies were often about finding someone to fight instead of exploring; classic series had fights, but central theme was exploration and making friends
    • jar jar abrams
    • star trek at its best when its about discovery and making friends
    • what would you want in new series? snodgrass and gerrold: shut down holodeck (or find out it causes cancer)
    • no media? snodgrass: they tried, wrote episode where they showed wesley's cabin, with pinups on wall, and they were not allowed to show it
    • snodgrass: in original series, their time in rec room created sense that they liked each other and hung out together; she created the poker game in next generation because she felt that was missing
    • snodgrass: please ditch the bodysuits from TNG, they limited who they could cast in each role because they were not forgiving; much prefer the uniforms from the first few movies
    • star trek: new voyages: fanmade series that gerrold did an episode for
    • star trek: continues: finn fancy necromancy author really loves it
    • could we do non starship star trek? Gerrold: yes, if about star trek academy, or federation council, etc
    • house of picards

    As you know, bob

    • hiding the infodump: article in april 2015 analog
    • tamora pierce: works in genre where extra exposition gets cut mercilessly
    • "teenagers pay my bills, i don't explode them" pierce
    • exposition can get too detailed because in first draft writers are figuring out what's happening as they write it. It's fine, so long as they take it out later
    • know as much about your background as possible, tell as little about it as you can get away with
    • know your audience: some them can really get into detailed exposition, while others will skip it
    • don't load it in as a block, slip it in as part of the action, because it's fatal
    • tnh: expository chunks can happen because authors with clout can be late, and rather than push book release out, editors will edit book less than they normally would because they ran out of time
    • tnh: don't tell people things before they want to know it; rowling is a great example of how to do it right: she intros sorting hat as just talking hat, only later introduces other properties when they're needed
    • conflict can also be a driving force of exposition
    • or: new guy comes in, has to have everything explained to them
    • pierce: usually starts with character at cusp of new phase of life, transition drives exposition, will drip exposition into story as it goes, have characters act it out rather than infodump
    • tnh: technical master of exposition of our time is joss whedon; watch first few minutes of serenity, within ten minutes you know everything you need to know about the universe
    • pierce: early stephen king, elizabeth bear
    • jodi shapiro: new books, well done exposition and context
    • reader can infer a lot from context, can trust them more than you think
    • when chapter has ended, preferably with a hook, it's clear that something new is coming, you can get away with slipping a little omniscient viewpoint exposition in there
    • tnh: get a 14-yr-old beta reader. Their brains are fully developed but they don't have any tact
    • tactic: when people are angry, they'll state obvious things ("look! Water *is* wet!")
    • tnh: every time you explain something to the audience, you give them a chance to argue with you; great example is time machine: don't explain how it works, because they don't, tell me how it smells, how much cargo it can carry, how much time it needs to recharge between trips

    How to write a mystery

    • clues can be great, but if characters aren't three-d, will feel hollow
    • misdirection: all clues have to be there, but distract reader at same time
    • mystery great tool for other genres, can reveal aspects of world for spec fic using mystery tools
    • why is it important that characters solve this?
    • would this mystery have happened in any other world? What does this crime reveal about the greater society and the people that live in it?
    • harris: beat, beat, beat; explication, explication, boom! Follow the rhythm of the book
    • try/fail cycle: characters try something, fail, try something else, fail, etc
    • harris: have to provide false suspects, but not so many that you wonder why the victim didn't get killed earlier
    • harris: when you have something that you think is too mean to do to your characters, you should do it!
    • small mystery and large mystery: can add texture to the book; small mystery small stakes, answer can be humorous; can also tie the two mysteries together, link the two mysteries
    • thematic echo: guinea pig squealing in the night out of fear; person had murdered another because they thought (wrongly) that they were being threatened
    • turn tropes on their head to try to get something new (no more detectives with tortured pasts)
    • harris: people love to talk about what they do. Undertakers? Don't nobody ask them what they do.
    • amateur detective: has to have compelling reason to get involved and not leave it to the police
    • randall garreth; darcy series
    • the last policeman
    • nora roberts' detective novels set in the future
    • do you read mysteries? Yes, all the time; new j d robb; anne bishops's written in blood series; expanse series by james a corey; mike connolly; steven hunter; stewart mcbride; ben aaronovich rivers of london series

    Crafting and Editing the Short Story

    • how involved are you in the process?
    • datlow: will buy imperfect stories, but will dig in and ask for changes, work with author to make it better; harder with new writers that may not take editing well
    • clarke: take everything from slush, always open to submissions, often working with new authors more; will work with author if they believe in the story
    • uncanny: usually buy more fully-cooked stories; there are enough submissions that they just don't take the story if they don't think it's ready
    • swartzmann: often buy ready stories, but will sometimes pluck out a rough diamond and polish it, which makes him very very happy
    • williams: will work more with authors she hasn't seen before; still rare though
    • what stops you from reading?
    • datlow: bad writing
    • swartzmann: pacing
    • uncanny: has to care about the characters
    • clarke: zombies...really anything that indicates they haven't read the market guidelines
    • datlow: have to want to spend time with the character; don't make them boring
    • what about problem endings?
    • datlow: usually means 3/4 of the way through they took a wrong turn
    • clarke: very frustrating for good story to have bad ending
    • uncanny: the sigh of having given up on a story
    • williams: wait to send stories out; your subconscious can come up with things to improve it if you give it a chance
    • uncanny: problem she often sees is the tendency to describe everything instead of only the things relevant to plot and characters
    • datlow: not supposed to do talking head stories, but can use descriptions of events around them to prevent it from being boring
    • clarke: seek out slush reading opportunities; good way to see what's out there and what mistakes people make
    • williams: buys 6 stories a month; receives around 1,000 submissions a month
    • swartzmann: in humor, don't try too hard, and make sure reader can enjoy story even if they don't find it funny
    • uncanny: take chances, don't reproduce what you see out there
    • datlow: humor a harder sell for her because she usually doesn't find it funny
    • uncanny: many stories are bittersweet, so will look for whimsy to lighten the mood

    Mind of villains

    • psychopaths are born not made
    • reactive attachment disorder comes from environment, inconsistent caregiving before age of 2
    • not good or bad caregiving, just inconsistent
    • passed around from caregiver to caregiver, start to view people as providers of services, not worthwhile as individuals
    • pdf from doj on problems with criminal justice in the united states
    • most psychopaths choose to follow the rules of society for their own benefit
    • if you have a psychopath as your villain, you need something to kick them out of their natural rule-following
    • don't know what fear is or what love is
    • but can have long-term relationships or get married, just don't feel love
    • 10% of murders in US are committed by children (under 18)
    • kids released at 21 have no higher incidence of crime as adults than anyone else
    • children kill for different reasons than adults; when take them out of that environment, they stop (take them out of abuse, teach them anger control, etc)
    • in court cases, often someone sitting in the back crying; usually the mother; "why are they picking on my child?"
    • hitler attached to his dog, attached to his cousin; would he have had anyone killed if he'd gotten into art school?
    • there's a way to raise a psychopath: reward good behavior immediately and punish bad behavior immediately; give them the praise that they crave
    • BTK killer was church leader, good husband, good father
    • tend to see people that do evil as "really" evil: he was a good father but really he was a serial killer. It's not but really, it's *and*.
    • most people that do evil are people, with good and bad that they do
    • bones is a great example (in early seasons) of a successful psychopath
    • psychopaths are normal: 1 out of 100 people is one
    • psychopaths can empathize with other people
    • if you call psychopaths on their bs, they'll try to spin it with them as victims or play it off as an accident
    • psychopathy and high intelligence are not correlated, but intelligence and being in prison is: prison population of us is more intelligent than general pop (though with lower education level)
    → 6:20 AM, Aug 22
  • To WorldCon!

    Wife and I are heading off to WorldCon today!

    It’s in Kansas City this year, which is only a 4.5 hour drive for us. For once, no plane tickets to buy :)

    This’ll be our first WorldCon, so I’m both excited and nervous. A lot of our friends will be there, but so will many – ye gods, so many – of the authors I admire. I’m going to try to keep my squee to an acceptable level.

    Also, thanks to the efforts of Tanya Washburn and the Accessibility Committee, there’s going to be multiple ASL-interpreted events! The Masquerade, all Business Meetings, the Hugo Awards Ceremony, and the Paul and Storm Concert will all be accessible for the deaf and hard of hearing.

    They’ve even arranged for a personal interpreter for my wife for one day of the Con, so she can enjoy that day’s panels as much as anyone else.

    It’s going to make a huge difference in my wife’s independence during, and participation in, the Con. The Accessibility Committee has been very responsive and welcoming, and I’m quite thankful for their efforts.

    Allons-y!

    → 6:00 AM, Aug 17
  • JoCo Cruise Crazy 2016

    This was the first cruise my wife and I had ever been on. We weren’t sure what to expect. Would I get seasick enough to ruin the trip? Would we spend the trip as wallflowers, since we didn’t know anyone else that was going? Would our clothes for Formal Night be formal enough, despite our lack of fezzes?

    Thankfully, everything turned out better than we could have hoped for.

    Our good luck started before we even got on the boat.

    While waiting to get into the terminal, we struck up a conversation with another Sea Monkey couple that had been on the cruise before. They were funny, friendly, and more than willing to share advice on how to navigate the new world we were entering. We had lunch together that day, and they introduced us to Redneck Life, a game they thought we’d appreciate since we live in Arkansas (we did, the game’s hilarious).

    We ended up spending a lot of the cruise together; they already feel like good friends we’ve known for years. Thanks to them, we never felt lonely or out of place during the cruise. Can’t wait to see them again next year, so we’re already making plans to go visit them before then :)

    Our second stroke of incredible luck happened when we found an interpreter for my wife. She’s what I refer to as “suburban deaf”: not hard-core inner city deaf, just living on the outskirts of the community. It’s enough so that concerts and stand up performances – in other words, the majority of the nightly entertainment on the cruise – are really hard for her, and she misses most of what’s said or sung.

    But not this time. On the second (?) day of the cruise, another Sea Monkey introduced herself after watching my wife sign. She said she was an interpreter, and would be happy to sign for my wife during the shows if she wanted.

    My wife accepted, of course, and the two became really good friends over the course of the cruise. She ended up signing for my wife for all the Main Concerts, and most of the side events my wife wanted to go to. At each one, she commandeered two spots near the front, and reversed one of the chairs so she could face my wife and sign.

    She’s an amazing interpreter, with a very expressive face, and a great sense of storytelling through sign. She made the performances available to my wife for the first time, and it was amazing seeing her so happy: able to laugh at the same jokes as me, without me whispering to her or using my non-fluent sign to get the meaning across.

    These were the two biggest instances of kindness we received during the cruise, but the entire Sea Monkey community was amazingly friendly and welcoming.

    In the game room, you could just walk up to any table and ask to play. If you hovered instead, they would invite you to join.

    In the dining room, you could share a table with perfect strangers and end up making new friends.

    My wife and I decided to try organizing a couple of events ourselves, and not only did they get on the schedule, they were welcomed and successful.

    I’m taking a lot of memories away from the cruise – performing stand up for the first time in 2 years, the view from the top of Blackbeard’s Castle in St Thomas, my wife going to dinner with a tiny fez pinned to her hair – but the best memory I have is a feeling, the warm glow of acceptance and support I felt from everyone while we were there.

    It’s an incredible community, and I’m honored to have been allowed to join it.

    → 7:00 AM, Mar 2
  • Back to Reality: JoCo Cruise Edition

    Made it back home from JoCo Cruise 2016 last night.

    I’ll do a more detailed breakdown of the cruise later, but there is too much for now, so let me sum up: it was amazing.

    I met some incredible people, who let me play games they had designed, told me about their upcoming writing projects, and just generally accepted my wife and I with open arms. I heard someone say that it’s like going on vacation with 1,000 of the best friends you haven’t met yet, and it’s completely true.

    Oh, and the performers were great, too :)

    If you were on the cruise this year, thank you for helping to create such an amazing community. Huge props to Paul and Storm and JoCo and Scarface and the many others that worked hard to organize it and keep everything running smoothly.

    If you weren’t on the cruise, signups are available for 2017. We hope to see you there!

    → 7:00 AM, Feb 29
  • Outsiders

    Genre fiction has always been aimed at the Outsider, at the person with enough distance from the dominant culture to think critically about it.

    It’s just that our definition of Outsider has expanded.

    When I was a kid, I felt like an Outsider because I was clumsy and nerdy and socially awkward. The school’s hierarchy enforced that status: football players were in, science geeks were out. Genre fiction was pitched directly at me, giving me an escape from social rejection and poverty and feeding into the sense of wonder I held about the world around me.

    I never thought about the fact that, as a white male, the ladder I felt myself to be on the low rungs of was already placed far over the heads of other groups.

    As an adult, I no longer feel like an Outsider. Though I undoubtedly am an Outsider when in certain company — I’m an atheist, which puts me out from most of the American populace, and a programmer, which makes my work boring to most people — I don’t feel like one day in and day out.

    I’ve come to realize that there are other people who feel much more like Outsiders than I ever did, and that while my Outsider-status has diminished with adulthood, theirs has likely only been enhanced, as their life experiences diverge from what’s considered acceptable in wider society.

    These people — women*, people of color, the LBGT community — deserve genre fiction that speaks to them, that talks about their experiences as Outsiders (and Insiders**), that addresses their issues and their needs. I’m glad to see my favorite section of the bookstore embracing them, proud to see us growing up as a subculture.

    I still enjoy this fiction, even though I’m straight, and white, and male. Because I remember being the kid that didn’t fit in, that no one wanted to play with, that adults felt uncomfortable around and kids didn’t want to talk to. Sci-fi and fantasy was there for me, and it can and should be there for others, as long as there are outsiders that need it.

    The Imagination is a big place. there’s room for all of us.

     

    * Which, holy shit, that half of the population should be sidelined in pop culture for so long is mind-boggling ** Everyone that belongs to a subculture outside the norm is automatically an Insider for that subculture

    → 7:00 AM, May 6
  • 5 Signs You're Living in a Dystopia

    1. Everyone you know is happy

    Is there anything creepier than a society of happy people?

    2. No one is happy

    Conversely, if you're surrounded by miserable sacks wearing gray and shuffling through life, you're either a zombie in a horror flick or trapped in a dystopia.

    3. You can go anywhere, except to __.

    We all know why it's forbidden. The secret undermining the whole society is hidden there.

    4. No one wants change

    People always want to change things: they want more money, more power, more time to play video games. If no one around you wants anything to change, you're trapped in a dystopia.

    5. No one knows what a dystopia is

    People in dystopias don't read. They don't have any idea they're trapped in someone's nightmare future. If even one person has read 1984, you're not in a dystopia, just a gritty sci fi novel.
    → 10:39 AM, May 29
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