Mad Libs: The Game from Looney Labs

It’s Mad Libs crossed with Apples to Apples. What’s not to like?

Easy to learn, quick to play, and fun even if you’re losing.

Three things I learned about game design:

  • Pulling mechanics from two successful games and combining them is a perfectly viable way to generate a new game.
  • You don't need anonymity for voting mechanics to feel fair. In fact, letting the players present their choices can be very entertaining.
  • Unplayed cards should present options to players; played cards should record choices they've made.
Ron Toland @mindbat