Archive for the ‘Reviews’ Category

UNR on HP Mini 110

Thursday, December 31st, 2009

I’ve been thinking about trying out Ubuntu Netbook Remix, the version of Ubuntu Linux made especially for netbooks like my HP MIni 110, for a while now. I was attracted to the idea of being able to run a real Linux distro on the netbook, as opposed to the tightly-controlled version that came on the Mini. HP’s version of Ubuntu–Mie–isn’t bad, so much as completely un-customizable: you can’t remove the screen-hogging front panels from the desktop, for instance, which left me staring a large blank space where Email was supposed to appear (I used Gmail, so a desktop-bound email program is useless to me).

So this week I finally bit the bullet, wiped the harddrive, and installed the latest version of UNR.

Thus far, things have gone well. I had some problems with wifi at first, but running the software updater and rebooting fixed that problem. I’ve been able to download and install Wine, which lets me use the Windows version of eReader for reading my ebooks. I’ve re-arranged the icons in the menus, ripped out some software I didn’t need, and in general had a good time customizing the hell out of the OS.

I feel like I’ve been given a new computer, one that’s more fun to use and easier to bend to my will. In the end, that’s always been the appeal of Linux to me: it puts power back in the hands of users, where it belongs.

Cloverfield

Monday, January 21st, 2008

Don’t go see this movie.

I don’t care that Wired loves it.  I don’t care that you heard it was “revolutionary” in its use of the handi-cam.   That it’s from J.J. Abrams and is supposed to re-invent the American movie monster genre.

Don’t see it.

Because that handi-cam is the film’s best and worst feature.  It does manage to make a really bad script bearable, and an otherwise boring movie somewhat interesting.

What it doesn’t do is allow you to actually watch the d*mn thing.  I spent over half the movie with my eyes closed, trying to fight off the motion sickness induced by the shaking, bobbing, and weaving of the camera.

It’s like the filmmakers decided to create this great, scary movie, then gave it to their 15-year-old intern to film.  The results are predictably terrible.

It probably wouldn’t be as bad on a smaller screen, like 15 inches.  But on a giant movie screen filling most of your field of view, every shot induces nausea.

The filmmakers know their technique will make people sick: that’s why on the doors of the theatre where I saw it opening night there were signs advising “Warning: This movie may induce motion sickness.”  But they also know that without the handi-cam’s sense of immediacy, their movie is lackluster at best.

So don’t go see this movie.

Short Book Reviews: Heart-Shaped Box

Friday, November 2nd, 2007

Title: Heart-Shaped Box

Author: Joe Hill

Synopsis: Ageing rock star purchases a ghost for a laugh; then finds the ghost is not only real, but wants revenge.

Cheers: Smooth, flowing prose style. Scary without relying on shock.

Jeers: None.

Quirks: Several passages describing the haunting could also be used to describe the Hypnagogia sleep disorder. Does Mr. Hill suffer from Hypnagogia, or know someone who does?

Bottom Line: Buy this modern ghost story, but don’t read it alone in a dark house.

Fable: First Impressions

Friday, September 28th, 2007

Bought, installed, and played Fable for the first time yesterday. I know, I’m behind the times, but for the past six years I’ve only had access to Mac games. I’ve heard a lot about this game, though, so I picked it up and installed it on the one Windows box I could get my hands on.

At first blush, the game’s a bit of a letdown.

First of all, the environments look 3D, but it’s deceptive: you can’t jump in game, which means I might as well be playing a game that looks 2D instead of one that tricks me into thinking I’m playing a 3D game. The graphics looked great until I realized my avatar can’t do something as simple as jump over a fence. It’s the fracking 21st century, and we’re still putting out games without 3D interaction?

Second, there are way too many cutscenes. I can understand a cutscene at the beginning to set the mood, and maybe one near the end to wrap things up, but one every five minutes of gameplay? Do I really need a cutscene to tell me I’ve got to rush down to meet the GuildMaster for the day’s lessons? Couldn’t they have just had a character conversation tell me what to do, or even a simple note? Worse still, do I have to spend 30 seconds running in game just to go from one cutscene to another? In Fable, every piece of story or gameplay information is conveyed to the player through cutscenes, even if it’s the most inefficient way to do it.

Third, the main character looks like the worst kind of hick. I’m from Texas, I’ve seen his kind. Never imagined I’d be playing one.

Fourth, the cutscenes keep making choices for my avatar (and thus me, the player). For instance, the cutscene I mentioned above that started by telling me I’d overslept and had to run to meet the Guildmaster. Of course, I run down to where the Guildmaster is only to be griped out for being late. “Wait a minute!” I thought. “I’m not late–I’ve been playing this game since it started!” This kind of thing made me stop playing the game; my frustration level was too high (it didn’t help that these cutscenes are so frequent, I never feel like I’m getting to actually play my character much).

All that said, though there were some great moments in the game. The bow gameplay is awesome, combining greater realism with a better experience. And I like the way you get awarded experience based on what weapons/skills you’ve been using; it makes sense and is easy to grasp.

I’ll keep playing, if only to see if the cutscenes calm down and I can figure out some of the emoticons they provide (no thanks to the game manual, which doesn’t say which emoticon does what).