Sep
21
Here’s my notes from the first day of the Austin Game Developers’ Conference:
Here’s my notes from the first day of the Austin Game Developers’ Conference:
Got back last night from the Austin Game Developers’ Conference. The AGDC this year was amazing; every talk was either full of useful information, entertaining, or both.
Erin Hoffman at The Escapist put up a new article in a “Tools of the Trade” series that has a quote from yours truly. The article has a good rundown on the tools indie developers are using to solve their problems without breaking their budgets. Check out Erin’s previous article giving a general overview of [...]
Adam Maxwell, a game designer, recently posted an op-ed on Gamasutra claiming that writers don’t belong in the games industry. That got this writer’s blood boiling, and I let off some steam with a point-by-point rebuttal I posted to the IGDA’s Game Writers’ Special Interest Group’s mailing list. I was one of many, and we [...]
Tutorials should teach you how to actually play the game, not just how to use the controls. I didn’t think there was much of a difference between the two until this morning, when I spent an hour wading through one game’s tutorial, only to come out the other end & realize I still didn’t know [...]